godot/modules/godot_physics_2d/godot_collision_object_2d.cpp

/**************************************************************************/
/*  godot_collision_object_2d.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "godot_collision_object_2d.h"
#include "godot_physics_server_2d.h"
#include "godot_space_2d.h"

void GodotCollisionObject2D::add_shape(GodotShape2D *p_shape, const Transform2D &p_transform, bool p_disabled) {}

void GodotCollisionObject2D::set_shape(int p_index, GodotShape2D *p_shape) {}

void GodotCollisionObject2D::set_shape_transform(int p_index, const Transform2D &p_transform) {}

void GodotCollisionObject2D::set_shape_disabled(int p_idx, bool p_disabled) {}

void GodotCollisionObject2D::remove_shape(GodotShape2D *p_shape) {}

void GodotCollisionObject2D::remove_shape(int p_index) {}

void GodotCollisionObject2D::_set_static(bool p_static) {}

void GodotCollisionObject2D::_unregister_shapes() {}

void GodotCollisionObject2D::_update_shapes() {}

void GodotCollisionObject2D::_update_shapes_with_motion(const Vector2 &p_motion) {}

void GodotCollisionObject2D::_set_space(GodotSpace2D *p_space) {}

void GodotCollisionObject2D::_shape_changed() {}

GodotCollisionObject2D::GodotCollisionObject2D(Type p_type) :{}