godot/modules/godot_physics_2d/godot_broad_phase_2d_bvh.cpp

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/*  godot_broad_phase_2d_bvh.cpp                                          */
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#include "godot_broad_phase_2d_bvh.h"
#include "godot_collision_object_2d.h"

GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {}

void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) {}

void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) {}

void GodotBroadPhase2DBVH::remove(ID p_id) {}

GodotCollisionObject2D *GodotBroadPhase2DBVH::get_object(ID p_id) const {}

bool GodotBroadPhase2DBVH::is_static(ID p_id) const {}

int GodotBroadPhase2DBVH::get_subindex(ID p_id) const {}

int GodotBroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) {}

int GodotBroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices) {}

void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B) {}

void GodotBroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B, void *pairdata) {}

void GodotBroadPhase2DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {}

void GodotBroadPhase2DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {}

void GodotBroadPhase2DBVH::update() {}

GodotBroadPhase2D *GodotBroadPhase2DBVH::_create() {}

GodotBroadPhase2DBVH::GodotBroadPhase2DBVH() {}