#pragma once
#if !defined GRAPHITE2_NTRACING
#include <utility>
#include "inc/json.h"
#include "inc/Position.h"
namespace graphite2
{
class CharInfo;
class Segment;
class Slot;
typedef std::pair<const Segment * const, const Slot * const> dslot;
struct objectid
{
char name[16];
objectid(const dslot &) throw();
objectid(const Segment * const p) throw();
};
json & operator << (json & j, const Position &) throw();
json & operator << (json & j, const Rect &) throw();
json & operator << (json & j, const CharInfo &) throw();
json & operator << (json & j, const dslot &) throw();
json & operator << (json & j, const objectid &) throw();
json & operator << (json & j, const telemetry &) throw();
inline
json & operator << (json & j, const Position & p) throw()
{
return j << json::flat << json::array << p.x << p.y << json::close;
}
inline
json & operator << (json & j, const Rect & p) throw()
{
return j << json::flat << json::array << p.bl.x << p.bl.y << p.tr.x << p.tr.y << json::close;
}
inline
json & operator << (json & j, const objectid & sid) throw()
{
return j << sid.name;
}
}
#endif