godot/thirdparty/graphite/src/inc/locale2lcid.h

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.

#pragma once
#include <cstring>
#include <cassert>

#include "inc/Main.h"


namespace graphite2 {

struct IsoLangEntry
{};

// Windows Language ID, Locale ISO-639 language, country code as used in
// naming table of OpenType fonts
const IsoLangEntry LANG_ENTRIES[] =;

class Locale2Lang
{};

} // namespace graphite2