godot/thirdparty/icu4c/common/umapfile.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2011, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************/

/*----------------------------------------------------------------------------------
 *
 *       Memory mapped file wrappers for use by the ICU Data Implementation
 *
 *           Porting note:  The implementation of these functions is very platform specific.
 *             Not all platforms can do real memory mapping.  Those that can't
 *             still must implement these functions, getting the data into memory using
 *             whatever means are available.
 *
 *            These functions are part of the ICU internal implementation, and
 *            are not intended to be used directly by applications.
 *
 *----------------------------------------------------------------------------------*/

#ifndef __UMAPFILE_H__
#define __UMAPFILE_H__

#include "unicode/putil.h"
#include "unicode/udata.h"
#include "putilimp.h"

U_CAPI  UBool U_EXPORT2 uprv_mapFile(UDataMemory *pdm, const char *path, UErrorCode *status);
U_CFUNC void  uprv_unmapFile(UDataMemory *pData);

/* MAP_NONE: no memory mapping, no file access at all */
#define MAP_NONE
#define MAP_WIN32
#define MAP_POSIX
#define MAP_STDIO

#if UCONFIG_NO_FILE_IO
#define MAP_IMPLEMENTATION
#elif U_PLATFORM_USES_ONLY_WIN32_API
#define MAP_IMPLEMENTATION
#elif U_HAVE_MMAP || U_PLATFORM == U_PF_OS390
#define MAP_IMPLEMENTATION
#else /* unknown platform, no memory map implementation: use stdio.h and uprv_malloc() instead */
#define MAP_IMPLEMENTATION
#endif

#endif