godot/thirdparty/icu4c/common/unistr.cpp

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
* Copyright (C) 1999-2016, International Business Machines Corporation and
* others. All Rights Reserved.
******************************************************************************
*
* File unistr.cpp
*
* Modification History:
*
*   Date        Name        Description
*   09/25/98    stephen     Creation.
*   04/20/99    stephen     Overhauled per 4/16 code review.
*   07/09/99    stephen     Renamed {hi,lo},{byte,word} to icu_X for HP/UX
*   11/18/99    aliu        Added handleReplaceBetween() to make inherit from
*                           Replaceable.
*   06/25/01    grhoten     Removed the dependency on iostream
******************************************************************************
*/

#include <string_view>

#include "unicode/utypes.h"
#include "unicode/appendable.h"
#include "unicode/putil.h"
#include "cstring.h"
#include "cmemory.h"
#include "unicode/ustring.h"
#include "unicode/unistr.h"
#include "unicode/utf.h"
#include "unicode/utf16.h"
#include "uelement.h"
#include "ustr_imp.h"
#include "umutex.h"
#include "uassert.h"

#if 0

#include <iostream>
using namespace std;

//DEBUGGING
void
print(const UnicodeString& s,
      const char *name)
{
  char16_t c;
  cout << name << ":|";
  for(int i = 0; i < s.length(); ++i) {
    c = s[i];
    if(c>= 0x007E || c < 0x0020)
      cout << "[0x" << hex << s[i] << "]";
    else
      cout << (char) s[i];
  }
  cout << '|' << endl;
}

void
print(const char16_t *s,
      int32_t len,
      const char *name)
{
  char16_t c;
  cout << name << ":|";
  for(int i = 0; i < len; ++i) {
    c = s[i];
    if(c>= 0x007E || c < 0x0020)
      cout << "[0x" << hex << s[i] << "]";
    else
      cout << (char) s[i];
  }
  cout << '|' << endl;
}
// END DEBUGGING
#endif

// Local function definitions for now

// need to copy areas that may overlap
static
inline void
us_arrayCopy(const char16_t *src, int32_t srcStart,
         char16_t *dst, int32_t dstStart, int32_t count)
{}

// u_unescapeAt() callback to get a char16_t from a UnicodeString
U_CDECL_BEGIN
static char16_t U_CALLCONV
UnicodeString_charAt(int32_t offset, void *context) {}
U_CDECL_END

U_NAMESPACE_BEGIN

U_NAMESPACE_USE

U_CAPI int32_t U_EXPORT2
uhash_hashUnicodeString(const UElement key) {}

// Moved here from uhash_us.cpp so that using a UVector of UnicodeString*
// does not depend on hashtable code.
U_CAPI UBool U_EXPORT2
uhash_compareUnicodeString(const UElement key1, const UElement key2) {}

#ifdef U_STATIC_IMPLEMENTATION
/*
This should never be called. It is defined here to make sure that the
virtual vector deleting destructor is defined within unistr.cpp.
The vector deleting destructor is already a part of UObject,
but defining it here makes sure that it is included with this object file.
This makes sure that static library dependencies are kept to a minimum.
*/
#if defined(__clang__) || U_GCC_MAJOR_MINOR >= 1100
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
static void uprv_UnicodeStringDummy() {}
#pragma GCC diagnostic pop
#endif
#endif