/**************************************************************************/ /* image_loader_svg.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "image_loader_svg.h" #include "core/os/memory.h" #include "core/variant/variant.h" #include <thorvg.h> HashMap<Color, Color> ImageLoaderSVG::forced_color_map = …; void ImageLoaderSVG::set_forced_color_map(const HashMap<Color, Color> &p_color_map) { … } void ImageLoaderSVG::_replace_color_property(const HashMap<Color, Color> &p_color_map, const String &p_prefix, String &r_string) { … } Ref<Image> ImageLoaderSVG::load_mem_svg(const uint8_t *p_svg, int p_size, float p_scale) { … } Error ImageLoaderSVG::create_image_from_utf8_buffer(Ref<Image> p_image, const uint8_t *p_buffer, int p_buffer_size, float p_scale, bool p_upsample) { … } Error ImageLoaderSVG::create_image_from_utf8_buffer(Ref<Image> p_image, const PackedByteArray &p_buffer, float p_scale, bool p_upsample) { … } Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, const HashMap<Color, Color> &p_color_map) { … } void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const { … } Error ImageLoaderSVG::load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) { … } ImageLoaderSVG::ImageLoaderSVG() { … }