#include "particles_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/io/image_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/3d/cpu_particles_3d.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
void ParticlesEditorPlugin::_notification(int p_what) { … }
bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) { … }
void ParticlesEditorPlugin::_menu_callback(int p_idx) { … }
void ParticlesEditorPlugin::edit(Object *p_object) { … }
bool ParticlesEditorPlugin::handles(Object *p_object) const { … }
void ParticlesEditorPlugin::make_visible(bool p_visible) { … }
ParticlesEditorPlugin::ParticlesEditorPlugin() { … }
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { … }
void GPUParticles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { … }
void Particles2DEditorPlugin::_file_selected(const String &p_file) { … }
void Particles2DEditorPlugin::_get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size) { … }
Particles2DEditorPlugin::Particles2DEditorPlugin() { … }
void GPUParticles2DEditorPlugin::_selection_changed() { … }
void GPUParticles2DEditorPlugin::_generate_visibility_rect() { … }
void GPUParticles2DEditorPlugin::_notification(int p_what) { … }
void Particles2DEditorPlugin::_menu_callback(int p_idx) { … }
void Particles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { … }
Node *GPUParticles2DEditorPlugin::_convert_particles() { … }
void GPUParticles2DEditorPlugin::_generate_emission_mask() { … }
GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() { … }
Node *CPUParticles2DEditorPlugin::_convert_particles() { … }
void CPUParticles2DEditorPlugin::_generate_emission_mask() { … }
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() { … }
void Particles3DEditorPlugin::_generate_aabb() { … }
void Particles3DEditorPlugin::_node_selected(const NodePath &p_path) { … }
void Particles3DEditorPlugin::_menu_callback(int p_idx) { … }
void Particles3DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { … }
bool Particles3DEditorPlugin::_generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals) { … }
Particles3DEditorPlugin::Particles3DEditorPlugin() { … }
Node *GPUParticles3DEditorPlugin::_convert_particles() { … }
bool GPUParticles3DEditorPlugin::_can_generate_points() const { … }
void GPUParticles3DEditorPlugin::_generate_emission_points() { … }
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() { … }
Node *CPUParticles3DEditorPlugin::_convert_particles() { … }
void CPUParticles3DEditorPlugin::_generate_emission_points() { … }
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() { … }