#pragma once
#include "default.h"
#include "accel.h"
namespace embree
{
#define MODE_HIGH_QUALITY …
class Builder : public RefCount { … };
struct BuildProgressMonitor { … };
template<typename Closure>
struct ProgressMonitorClosure : BuildProgressMonitor
{ … };
template<typename Closure> __forceinline const ProgressMonitorClosure<Closure> BuildProgressMonitorFromClosure(const Closure& closure) { … }
struct LineSegments;
struct TriangleMesh;
struct QuadMesh;
struct UserGeometry;
class Scene;
createLineSegmentsAccelTy;
createTriangleMeshAccelTy;
createQuadMeshAccelTy;
createUserGeometryAccelTy;
}