godot/misc/utility/.clang-format-glsl

# GLSL-specific rules.
# The rules should be the same as .clang-format, except those explicitly mentioned.
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignOperands: DontAlign
AlignTrailingComments:
  Kind: Never
  OverEmptyLines: 0
AllowAllParametersOfDeclarationOnNextLine: false
BreakConstructorInitializers: AfterColon
ColumnLimit: 0
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
IncludeCategories:
  - Regex: ^".*"$
    Priority: 1
  - Regex: ^<.*\.h>$
    Priority: 2
  - Regex: ^<.*>$
    Priority: 3
IndentCaseLabels: true
IndentWidth: 4
JavaImportGroups:
  - org.godotengine
  - android
  - androidx
  - com.android
  - com.google
  - java
  - javax
KeepEmptyLinesAtTheStartOfBlocks: false
ObjCBlockIndentWidth: 4
PackConstructorInitializers: NextLine
RemoveSemicolon: false # Differs from base .clang-format
SpacesInLineCommentPrefix:
  Minimum: 0
  Maximum: -1
Standard: c++20
TabWidth: 4
UseTab: Always