godot/modules/raycast/static_raycaster_embree.cpp

/**************************************************************************/
/*  static_raycaster_embree.cpp                                           */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "static_raycaster_embree.h"

#ifdef TOOLS_ENABLED

#ifdef __SSE2__
#include <pmmintrin.h>
#endif

RTCDevice StaticRaycasterEmbree::embree_device;

StaticRaycaster *StaticRaycasterEmbree::create_embree_raycaster() {}

void StaticRaycasterEmbree::make_default_raycaster() {}

void StaticRaycasterEmbree::free() {}

bool StaticRaycasterEmbree::intersect(Ray &r_ray) {}

void StaticRaycasterEmbree::intersect(Vector<Ray> &r_rays) {}

void StaticRaycasterEmbree::add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) {}

void StaticRaycasterEmbree::commit() {}

void StaticRaycasterEmbree::set_mesh_filter(const HashSet<int> &p_mesh_ids) {}

void StaticRaycasterEmbree::clear_mesh_filter() {}

void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) {}

StaticRaycasterEmbree::StaticRaycasterEmbree() {}

StaticRaycasterEmbree::~StaticRaycasterEmbree() {}

#endif // TOOLS_ENABLED