#pragma once
#include "quadv.h"
#include "triangle_intersector_moeller.h"
namespace embree
{
namespace isa
{
template<int M>
struct QuadHitM
{ … };
template<int K>
struct QuadHitK
{ … };
template<int M, bool filter>
struct QuadMIntersector1MoellerTrumbore;
template<int M, bool filter>
struct QuadMIntersector1MoellerTrumbore
{ … };
#if defined(__AVX__)
template<bool filter>
struct QuadMIntersector1MoellerTrumbore<4,filter>
{
__forceinline QuadMIntersector1MoellerTrumbore() {}
__forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
template<typename Epilog>
__forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
{
const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
#if !defined(EMBREE_BACKFACE_CULLING)
const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
#else
const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
#endif
UVIdentity<8> mapUV;
MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV);
MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
const vbool8 flags(0,0,0,0,1,1,1,1);
if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit)))
{
vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
#if !defined(EMBREE_BACKFACE_CULLING)
hit.U = select(flags,absDen-V,U);
hit.V = select(flags,absDen-U,V);
hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f));
#else
hit.U = select(flags,absDen-U,U);
hit.V = select(flags,absDen-V,V);
#endif
if (unlikely(epilog(hit.valid,hit)))
return true;
}
return false;
}
__forceinline bool intersect(RayHit& ray, RayQueryContext* context,
const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
const vuint4& geomID, const vuint4& primID) const
{
return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
}
__forceinline bool occluded(Ray& ray, RayQueryContext* context,
const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
const vuint4& geomID, const vuint4& primID) const
{
return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
}
};
#endif
struct MoellerTrumboreIntersector1KTriangleM
{ … };
template<int M, int K, bool filter>
struct QuadMIntersectorKMoellerTrumboreBase
{ … };
template<int M, int K, bool filter>
struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter>
{ … };
#if defined(__AVX__)
template<int K, bool filter>
struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter>
{
__forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
: QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
template<typename Epilog>
__forceinline bool intersect1(RayK<K>& ray, size_t k,
const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
{
const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
#if !defined(EMBREE_BACKFACE_CULLING)
const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
#else
const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
#endif
const vbool8 flags(0,0,0,0,1,1,1,1);
return MoellerTrumboreIntersector1KTriangleM::intersect1<8,K>(ray,k,vtx0,vtx1,vtx2,flags,epilog);
}
__forceinline bool intersect1(RayHitK<K>& ray, size_t k, RayQueryContext* context,
const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
const vuint4& geomID, const vuint4& primID) const
{
return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
}
__forceinline bool occluded1(RayK<K>& ray, size_t k, RayQueryContext* context,
const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
const vuint4& geomID, const vuint4& primID) const
{
return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
}
};
#endif
}
}