#include "game_view_plugin.h"
#include "core/debugger/debugger_marshalls.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/separator.h"
void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) { … }
void GameViewDebugger::_session_stopped() { … }
void GameViewDebugger::set_suspend(bool p_enabled) { … }
void GameViewDebugger::next_frame() { … }
void GameViewDebugger::set_node_type(int p_type) { … }
void GameViewDebugger::set_selection_visible(bool p_visible) { … }
void GameViewDebugger::set_select_mode(int p_mode) { … }
void GameViewDebugger::set_camera_override(bool p_enabled) { … }
void GameViewDebugger::set_camera_manipulate_mode(EditorDebuggerNode::CameraOverride p_mode) { … }
void GameViewDebugger::reset_camera_2d_position() { … }
void GameViewDebugger::reset_camera_3d_position() { … }
void GameViewDebugger::setup_session(int p_session_id) { … }
void GameViewDebugger::_bind_methods() { … }
void GameView::_sessions_changed() { … }
void GameView::_update_debugger_buttons() { … }
void GameView::_suspend_button_toggled(bool p_pressed) { … }
void GameView::_node_type_pressed(int p_option) { … }
void GameView::_select_mode_pressed(int p_option) { … }
void GameView::_hide_selection_toggled(bool p_pressed) { … }
void GameView::_camera_override_button_toggled(bool p_pressed) { … }
void GameView::_camera_override_menu_id_pressed(int p_id) { … }
void GameView::_notification(int p_what) { … }
void GameView::set_state(const Dictionary &p_state) { … }
Dictionary GameView::get_state() const { … }
GameView::GameView(Ref<GameViewDebugger> p_debugger) { … }
void GameViewPlugin::make_visible(bool p_visible) { … }
void GameViewPlugin::set_state(const Dictionary &p_state) { … }
Dictionary GameViewPlugin::get_state() const { … }
void GameViewPlugin::_notification(int p_what) { … }
GameViewPlugin::GameViewPlugin() { … }
GameViewPlugin::~GameViewPlugin() { … }