godot/editor/plugins/game_view_plugin.cpp

/**************************************************************************/
/*  game_view_plugin.cpp                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "game_view_plugin.h"

#include "core/debugger/debugger_marshalls.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/separator.h"

void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {}

void GameViewDebugger::_session_stopped() {}

void GameViewDebugger::set_suspend(bool p_enabled) {}

void GameViewDebugger::next_frame() {}

void GameViewDebugger::set_node_type(int p_type) {}

void GameViewDebugger::set_selection_visible(bool p_visible) {}

void GameViewDebugger::set_select_mode(int p_mode) {}

void GameViewDebugger::set_camera_override(bool p_enabled) {}

void GameViewDebugger::set_camera_manipulate_mode(EditorDebuggerNode::CameraOverride p_mode) {}

void GameViewDebugger::reset_camera_2d_position() {}

void GameViewDebugger::reset_camera_3d_position() {}

void GameViewDebugger::setup_session(int p_session_id) {}

void GameViewDebugger::_bind_methods() {}

///////

void GameView::_sessions_changed() {}

void GameView::_update_debugger_buttons() {}

void GameView::_suspend_button_toggled(bool p_pressed) {}

void GameView::_node_type_pressed(int p_option) {}

void GameView::_select_mode_pressed(int p_option) {}

void GameView::_hide_selection_toggled(bool p_pressed) {}

void GameView::_camera_override_button_toggled(bool p_pressed) {}

void GameView::_camera_override_menu_id_pressed(int p_id) {}

void GameView::_notification(int p_what) {}

void GameView::set_state(const Dictionary &p_state) {}

Dictionary GameView::get_state() const {}

GameView::GameView(Ref<GameViewDebugger> p_debugger) {}

///////

void GameViewPlugin::make_visible(bool p_visible) {}

void GameViewPlugin::set_state(const Dictionary &p_state) {}

Dictionary GameViewPlugin::get_state() const {}

void GameViewPlugin::_notification(int p_what) {}

GameViewPlugin::GameViewPlugin() {}

GameViewPlugin::~GameViewPlugin() {}