#include "gltf_object_model_property.h"
#include "../gltf_template_convert.h"
void GLTFObjectModelProperty::_bind_methods() { … }
void GLTFObjectModelProperty::append_node_path(const NodePath &p_node_path) { … }
void GLTFObjectModelProperty::append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name) { … }
GLTFAccessor::GLTFAccessorType GLTFObjectModelProperty::get_accessor_type() const { … }
Ref<Expression> GLTFObjectModelProperty::get_gltf_to_godot_expression() const { … }
void GLTFObjectModelProperty::set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr) { … }
Ref<Expression> GLTFObjectModelProperty::get_godot_to_gltf_expression() const { … }
void GLTFObjectModelProperty::set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr) { … }
TypedArray<NodePath> GLTFObjectModelProperty::get_node_paths() const { … }
bool GLTFObjectModelProperty::has_node_paths() const { … }
void GLTFObjectModelProperty::set_node_paths(TypedArray<NodePath> p_node_paths) { … }
GLTFObjectModelProperty::GLTFObjectModelType GLTFObjectModelProperty::get_object_model_type() const { … }
void GLTFObjectModelProperty::set_object_model_type(GLTFObjectModelType p_type) { … }
Vector<PackedStringArray> GLTFObjectModelProperty::get_json_pointers() const { … }
bool GLTFObjectModelProperty::has_json_pointers() const { … }
void GLTFObjectModelProperty::set_json_pointers(const Vector<PackedStringArray> &p_json_pointers) { … }
TypedArray<PackedStringArray> GLTFObjectModelProperty::get_json_pointers_bind() const { … }
void GLTFObjectModelProperty::set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers) { … }
Variant::Type GLTFObjectModelProperty::get_variant_type() const { … }
void GLTFObjectModelProperty::set_variant_type(Variant::Type p_variant_type) { … }
void GLTFObjectModelProperty::set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type) { … }