godot/modules/gltf/structures/gltf_object_model_property.cpp

/**************************************************************************/
/*  gltf_object_model_property.cpp                                        */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_object_model_property.h"

#include "../gltf_template_convert.h"

void GLTFObjectModelProperty::_bind_methods() {}

void GLTFObjectModelProperty::append_node_path(const NodePath &p_node_path) {}

void GLTFObjectModelProperty::append_path_to_property(const NodePath &p_node_path, const StringName &p_prop_name) {}

GLTFAccessor::GLTFAccessorType GLTFObjectModelProperty::get_accessor_type() const {}

Ref<Expression> GLTFObjectModelProperty::get_gltf_to_godot_expression() const {}

void GLTFObjectModelProperty::set_gltf_to_godot_expression(Ref<Expression> p_gltf_to_godot_expr) {}

Ref<Expression> GLTFObjectModelProperty::get_godot_to_gltf_expression() const {}

void GLTFObjectModelProperty::set_godot_to_gltf_expression(Ref<Expression> p_godot_to_gltf_expr) {}

TypedArray<NodePath> GLTFObjectModelProperty::get_node_paths() const {}

bool GLTFObjectModelProperty::has_node_paths() const {}

void GLTFObjectModelProperty::set_node_paths(TypedArray<NodePath> p_node_paths) {}

GLTFObjectModelProperty::GLTFObjectModelType GLTFObjectModelProperty::get_object_model_type() const {}

void GLTFObjectModelProperty::set_object_model_type(GLTFObjectModelType p_type) {}

Vector<PackedStringArray> GLTFObjectModelProperty::get_json_pointers() const {}

bool GLTFObjectModelProperty::has_json_pointers() const {}

void GLTFObjectModelProperty::set_json_pointers(const Vector<PackedStringArray> &p_json_pointers) {}

TypedArray<PackedStringArray> GLTFObjectModelProperty::get_json_pointers_bind() const {}

void GLTFObjectModelProperty::set_json_pointers_bind(const TypedArray<PackedStringArray> &p_json_pointers) {}

Variant::Type GLTFObjectModelProperty::get_variant_type() const {}

void GLTFObjectModelProperty::set_variant_type(Variant::Type p_variant_type) {}

void GLTFObjectModelProperty::set_types(Variant::Type p_variant_type, GLTFObjectModelType p_obj_model_type) {}