godot/modules/navigation/nav_obstacle.cpp

/**************************************************************************/
/*  nav_obstacle.cpp                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "nav_obstacle.h"

#include "nav_agent.h"
#include "nav_map.h"

void NavObstacle::set_agent(NavAgent *p_agent) {}

void NavObstacle::set_avoidance_enabled(bool p_enabled) {}

void NavObstacle::set_use_3d_avoidance(bool p_enabled) {}

void NavObstacle::set_map(NavMap *p_map) {}

void NavObstacle::set_position(const Vector3 p_position) {}

void NavObstacle::set_radius(real_t p_radius) {}

void NavObstacle::set_height(const real_t p_height) {}

void NavObstacle::set_velocity(const Vector3 p_velocity) {}

void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {}

bool NavObstacle::is_map_changed() {}

void NavObstacle::set_avoidance_layers(uint32_t p_layers) {}

bool NavObstacle::is_dirty() const {}

void NavObstacle::sync() {}

void NavObstacle::internal_update_agent() {}

void NavObstacle::set_paused(bool p_paused) {}

bool NavObstacle::get_paused() const {}

void NavObstacle::request_sync() {}

void NavObstacle::cancel_sync_request() {}

NavObstacle::NavObstacle() :{}

NavObstacle::~NavObstacle() {}