godot/modules/mobile_vr/mobile_vr_interface.h

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/*  mobile_vr_interface.h                                                 */
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#ifndef MOBILE_VR_INTERFACE_H
#define MOBILE_VR_INTERFACE_H

#include "servers/xr/xr_interface.h"
#include "servers/xr/xr_positional_tracker.h"
#include "servers/xr/xr_vrs.h"

/**
	The mobile interface is a native VR interface that can be used on Android and iOS phones.
	It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are
	present and sets up the proper projection matrices based on the values provided.

	We're planning to eventually do separate interfaces towards mobile SDKs that have far more capabilities and
	do not rely on the user providing most of these settings (though enhancing this with auto detection features
	based on the device we're running on would be cool). I'm mostly adding this as an example or base plate for
	more advanced interfaces.
*/

class MobileVRInterface : public XRInterface {};

#endif // MOBILE_VR_INTERFACE_H