#include "scene_multiplayer.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#endif
#include <stdint.h>
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) { … }
#endif
void SceneMultiplayer::_update_status() { … }
Error SceneMultiplayer::poll() { … }
void SceneMultiplayer::clear() { … }
void SceneMultiplayer::set_root_path(const NodePath &p_path) { … }
NodePath SceneMultiplayer::get_root_path() const { … }
void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) { … }
Ref<MultiplayerPeer> SceneMultiplayer::get_multiplayer_peer() { … }
void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { … }
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) { … }
#endif
Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) { … }
void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel) { … }
void SceneMultiplayer::_add_peer(int p_id) { … }
void SceneMultiplayer::_admit_peer(int p_id) { … }
void SceneMultiplayer::_del_peer(int p_id) { … }
void SceneMultiplayer::disconnect_peer(int p_id) { … }
Error SceneMultiplayer::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) { … }
Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) { … }
Error SceneMultiplayer::complete_auth(int p_peer) { … }
void SceneMultiplayer::set_auth_callback(Callable p_callback) { … }
Callable SceneMultiplayer::get_auth_callback() const { … }
void SceneMultiplayer::set_auth_timeout(double p_timeout) { … }
double SceneMultiplayer::get_auth_timeout() const { … }
void SceneMultiplayer::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) { … }
int SceneMultiplayer::get_unique_id() { … }
void SceneMultiplayer::set_refuse_new_connections(bool p_refuse) { … }
bool SceneMultiplayer::is_refusing_new_connections() const { … }
Vector<int> SceneMultiplayer::get_peer_ids() { … }
Vector<int> SceneMultiplayer::get_authenticating_peer_ids() { … }
void SceneMultiplayer::set_allow_object_decoding(bool p_enable) { … }
bool SceneMultiplayer::is_object_decoding_allowed() const { … }
String SceneMultiplayer::get_rpc_md5(const Object *p_obj) { … }
Error SceneMultiplayer::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { … }
Error SceneMultiplayer::object_configuration_add(Object *p_obj, Variant p_config) { … }
Error SceneMultiplayer::object_configuration_remove(Object *p_obj, Variant p_config) { … }
void SceneMultiplayer::set_server_relay_enabled(bool p_enabled) { … }
bool SceneMultiplayer::is_server_relay_enabled() const { … }
void SceneMultiplayer::set_max_sync_packet_size(int p_size) { … }
int SceneMultiplayer::get_max_sync_packet_size() const { … }
void SceneMultiplayer::set_max_delta_packet_size(int p_size) { … }
int SceneMultiplayer::get_max_delta_packet_size() const { … }
void SceneMultiplayer::_bind_methods() { … }
SceneMultiplayer::SceneMultiplayer() { … }
SceneMultiplayer::~SceneMultiplayer() { … }