godot/drivers/windows/net_socket_winsock.h

/**************************************************************************/
/*  net_socket_winsock.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef NET_SOCKET_WINSOCK_H
#define NET_SOCKET_WINSOCK_H

#ifdef WINDOWS_ENABLED

#include "core/io/net_socket.h"

#include <winsock2.h>
#include <ws2tcpip.h>

class NetSocketWinSock : public NetSocket {
private:
	SOCKET _sock = INVALID_SOCKET;
	IP::Type _ip_type = IP::TYPE_NONE;
	bool _is_stream = false;

	enum NetError {
		ERR_NET_WOULD_BLOCK,
		ERR_NET_IS_CONNECTED,
		ERR_NET_IN_PROGRESS,
		ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
		ERR_NET_UNAUTHORIZED,
		ERR_NET_BUFFER_TOO_SMALL,
		ERR_NET_OTHER,
	};

	NetError _get_socket_error() const;
	void _set_socket(SOCKET p_sock, IP::Type p_ip_type, bool p_is_stream);
	_FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);

protected:
	static NetSocket *_create_func();

	bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;

public:
	static void make_default();
	static void cleanup();
	static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
	static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);

	virtual Error open(Type p_sock_type, IP::Type &ip_type) override;
	virtual void close() override;
	virtual Error bind(IPAddress p_addr, uint16_t p_port) override;
	virtual Error listen(int p_max_pending) override;
	virtual Error connect_to_host(IPAddress p_host, uint16_t p_port) override;
	virtual Error poll(PollType p_type, int timeout) const override;
	virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override;
	virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override;
	virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override;
	virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override;
	virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) override;

	virtual bool is_open() const override;
	virtual int get_available_bytes() const override;
	virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const override;

	virtual Error set_broadcasting_enabled(bool p_enabled) override;
	virtual void set_blocking_enabled(bool p_enabled) override;
	virtual void set_ipv6_only_enabled(bool p_enabled) override;
	virtual void set_tcp_no_delay_enabled(bool p_enabled) override;
	virtual void set_reuse_address_enabled(bool p_enabled) override;
	virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
	virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;

	NetSocketWinSock();
	~NetSocketWinSock() override;
};

#endif // WINDOWS_ENABLED

#endif // NET_SOCKET_WINSOCK_H