godot/tests/scene/test_texture_progress_bar.h

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/*  test_texture_progress_bar.h                                           */
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#ifndef TEST_TEXTURE_PROGRESS_BAR_H
#define TEST_TEXTURE_PROGRESS_BAR_H

#include "scene/gui/texture_progress_bar.h"

#include "tests/test_macros.h"

namespace TestTextureProgressBar {

TEST_CASE("[SceneTree][TextureProgressBar]") {
	TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);

	SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
		texture_progress_bar->set_radial_initial_angle(0.0);
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));

		texture_progress_bar->set_radial_initial_angle(360.0);
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));

		texture_progress_bar->set_radial_initial_angle(30.5);
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));

		texture_progress_bar->set_radial_initial_angle(-30.5);
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));

		texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));

		texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
	}

	SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
		texture_progress_bar->set_radial_initial_angle(30.5);

		ERR_PRINT_OFF;
		texture_progress_bar->set_radial_initial_angle(INFINITY);
		ERR_PRINT_ON;
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));

		ERR_PRINT_OFF;
		texture_progress_bar->set_radial_initial_angle(-INFINITY);
		ERR_PRINT_ON;
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));

		ERR_PRINT_OFF;
		texture_progress_bar->set_radial_initial_angle(NAN);
		ERR_PRINT_ON;
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));

		ERR_PRINT_OFF;
		texture_progress_bar->set_radial_initial_angle(-NAN);
		ERR_PRINT_ON;
		CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
	}

	memdelete(texture_progress_bar);
}

} // namespace TestTextureProgressBar

#endif // TEST_TEXTURE_PROGRESS_BAR_H