godot/modules/mbedtls/tls_context_mbedtls.cpp

/**************************************************************************/
/*  tls_context_mbedtls.cpp                                               */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "tls_context_mbedtls.h"

static void my_debug(void *ctx, int level,
		const char *file, int line,
		const char *str) {}

void TLSContextMbedTLS::print_mbedtls_error(int p_ret) {}

/// CookieContextMbedTLS

Error CookieContextMbedTLS::setup() {}

void CookieContextMbedTLS::clear() {}

CookieContextMbedTLS::CookieContextMbedTLS() {}

CookieContextMbedTLS::~CookieContextMbedTLS() {}

/// TLSContextMbedTLS

Error TLSContextMbedTLS::_setup(int p_endpoint, int p_transport, int p_authmode) {}

Error TLSContextMbedTLS::init_server(int p_transport, Ref<TLSOptions> p_options, Ref<CookieContextMbedTLS> p_cookies) {}

Error TLSContextMbedTLS::init_client(int p_transport, const String &p_hostname, Ref<TLSOptions> p_options) {}

void TLSContextMbedTLS::clear() {}

mbedtls_ssl_context *TLSContextMbedTLS::get_context() {}

TLSContextMbedTLS::TLSContextMbedTLS() {}

TLSContextMbedTLS::~TLSContextMbedTLS() {}