#include "audio_stream_playlist.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
Ref<AudioStreamPlayback> AudioStreamPlaylist::instantiate_playback() { … }
String AudioStreamPlaylist::get_stream_name() const { … }
void AudioStreamPlaylist::set_list_stream(int p_stream_index, Ref<AudioStream> p_stream) { … }
Ref<AudioStream> AudioStreamPlaylist::get_list_stream(int p_stream_index) const { … }
double AudioStreamPlaylist::get_bpm() const { … }
double AudioStreamPlaylist::get_length() const { … }
void AudioStreamPlaylist::set_stream_count(int p_count) { … }
int AudioStreamPlaylist::get_stream_count() const { … }
void AudioStreamPlaylist::set_fade_time(float p_time) { … }
float AudioStreamPlaylist::get_fade_time() const { … }
void AudioStreamPlaylist::set_shuffle(bool p_shuffle) { … }
bool AudioStreamPlaylist::get_shuffle() const { … }
void AudioStreamPlaylist::set_loop(bool p_loop) { … }
bool AudioStreamPlaylist::has_loop() const { … }
void AudioStreamPlaylist::_validate_property(PropertyInfo &r_property) const { … }
void AudioStreamPlaylist::_bind_methods() { … }
AudioStreamPlaybackPlaylist::~AudioStreamPlaybackPlaylist() { … }
void AudioStreamPlaybackPlaylist::stop() { … }
void AudioStreamPlaybackPlaylist::_update_order() { … }
void AudioStreamPlaybackPlaylist::start(double p_from_pos) { … }
void AudioStreamPlaybackPlaylist::seek(double p_time) { … }
int AudioStreamPlaybackPlaylist::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { … }
void AudioStreamPlaybackPlaylist::tag_used_streams() { … }
int AudioStreamPlaybackPlaylist::get_loop_count() const { … }
double AudioStreamPlaybackPlaylist::get_playback_position() const { … }
bool AudioStreamPlaybackPlaylist::is_playing() const { … }
void AudioStreamPlaybackPlaylist::_update_playback_instances() { … }