godot/modules/gridmap/editor/grid_map_editor_plugin.cpp

/**************************************************************************/
/*  grid_map_editor_plugin.cpp                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "grid_map_editor_plugin.h"

#ifdef TOOLS_ENABLED

#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_zoom_widget.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"

void GridMapEditor::_configure() {}

void GridMapEditor::_menu_option(int p_option) {}

void GridMapEditor::_update_cursor_transform() {}

void GridMapEditor::_update_selection_transform() {}

void GridMapEditor::_validate_selection() {}

void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const Vector3 &p_end) {}

bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click) {}

void GridMapEditor::_delete_selection() {}

void GridMapEditor::_fill_selection() {}

void GridMapEditor::_clear_clipboard_data() {}

void GridMapEditor::_set_clipboard_data() {}

void GridMapEditor::_update_paste_indicator() {}

void GridMapEditor::_do_paste() {}

void GridMapEditor::_show_viewports_transform_gizmo(bool p_value) {}

EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {}

struct _CGMEItemSort {};

void GridMapEditor::_set_display_mode(int p_mode) {}

void GridMapEditor::_text_changed(const String &p_text) {}

void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) {}

void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {}

void GridMapEditor::_icon_size_changed(float p_value) {}

void GridMapEditor::update_palette() {}

void GridMapEditor::_update_mesh_library() {}

void GridMapEditor::edit(GridMap *p_gridmap) {}

void GridMapEditor::update_grid() {}

void GridMapEditor::_draw_grids(const Vector3 &cell_size) {}

void GridMapEditor::_update_theme() {}

void GridMapEditor::_notification(int p_what) {}

void GridMapEditor::_update_cursor_instance() {}

void GridMapEditor::_on_tool_mode_changed() {}

void GridMapEditor::_item_selected_cbk(int idx) {}

void GridMapEditor::_floor_changed(float p_value) {}

void GridMapEditor::_floor_mouse_exited() {}

void GridMapEditor::_bind_methods() {}

GridMapEditor::GridMapEditor() {}

GridMapEditor::~GridMapEditor() {}

void GridMapEditorPlugin::edit(Object *p_object) {}

bool GridMapEditorPlugin::handles(Object *p_object) const {}

void GridMapEditorPlugin::make_visible(bool p_visible) {}

GridMapEditorPlugin::GridMapEditorPlugin() {}

GridMapEditorPlugin::~GridMapEditorPlugin() {}

#endif // TOOLS_ENABLED