/**************************************************************************/ /* editor_scene_exporter_gltf_settings.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_scene_exporter_gltf_settings.h" const uint32_t PROP_EDITOR_SCRIPT_VAR = …; bool EditorSceneExporterGLTFSettings::_set(const StringName &p_name, const Variant &p_value) { … } bool EditorSceneExporterGLTFSettings::_get(const StringName &p_name, Variant &r_ret) const { … } void EditorSceneExporterGLTFSettings::_get_property_list(List<PropertyInfo> *p_list) const { … } void EditorSceneExporterGLTFSettings::_on_extension_property_list_changed() { … } bool EditorSceneExporterGLTFSettings::_set_extension_setting(const String &p_name_str, const Variant &p_value) { … } bool EditorSceneExporterGLTFSettings::_get_extension_setting(const String &p_name_str, Variant &r_ret) const { … } String get_friendly_config_prefix(Ref<GLTFDocumentExtension> p_extension) { … } // Run this before popping up the export settings, because the extensions may have changed. void EditorSceneExporterGLTFSettings::generate_property_list(Ref<GLTFDocument> p_document, Node *p_root) { … } String EditorSceneExporterGLTFSettings::get_copyright() const { … } void EditorSceneExporterGLTFSettings::set_copyright(const String &p_copyright) { … } void EditorSceneExporterGLTFSettings::_bind_methods() { … } double EditorSceneExporterGLTFSettings::get_bake_fps() const { … } void EditorSceneExporterGLTFSettings::set_bake_fps(const double p_bake_fps) { … }