godot/modules/gltf/extensions/physics/gltf_physics_body.cpp

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/*  gltf_physics_body.cpp                                                 */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_physics_body.h"

#include "scene/3d/physics/animatable_body_3d.h"
#include "scene/3d/physics/area_3d.h"
#include "scene/3d/physics/character_body_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/3d/physics/vehicle_body_3d.h"

void GLTFPhysicsBody::_bind_methods() {}

String GLTFPhysicsBody::get_body_type() const {}

void GLTFPhysicsBody::set_body_type(String p_body_type) {}

GLTFPhysicsBody::PhysicsBodyType GLTFPhysicsBody::get_physics_body_type() const {}

void GLTFPhysicsBody::set_physics_body_type(PhysicsBodyType p_body_type) {}

real_t GLTFPhysicsBody::get_mass() const {}

void GLTFPhysicsBody::set_mass(real_t p_mass) {}

Vector3 GLTFPhysicsBody::get_linear_velocity() const {}

void GLTFPhysicsBody::set_linear_velocity(Vector3 p_linear_velocity) {}

Vector3 GLTFPhysicsBody::get_angular_velocity() const {}

void GLTFPhysicsBody::set_angular_velocity(Vector3 p_angular_velocity) {}

Vector3 GLTFPhysicsBody::get_center_of_mass() const {}

void GLTFPhysicsBody::set_center_of_mass(const Vector3 &p_center_of_mass) {}

Vector3 GLTFPhysicsBody::get_inertia_diagonal() const {}

void GLTFPhysicsBody::set_inertia_diagonal(const Vector3 &p_inertia_diagonal) {}

Quaternion GLTFPhysicsBody::get_inertia_orientation() const {}

void GLTFPhysicsBody::set_inertia_orientation(const Quaternion &p_inertia_orientation) {}

#ifndef DISABLE_DEPRECATED
Basis GLTFPhysicsBody::get_inertia_tensor() const {}

void GLTFPhysicsBody::set_inertia_tensor(Basis p_inertia_tensor) {}
#endif // DISABLE_DEPRECATED

Ref<GLTFPhysicsBody> GLTFPhysicsBody::from_node(const CollisionObject3D *p_body_node) {}

CollisionObject3D *GLTFPhysicsBody::to_node() const {}

Ref<GLTFPhysicsBody> GLTFPhysicsBody::from_dictionary(const Dictionary p_dictionary) {}

Dictionary GLTFPhysicsBody::to_dictionary() const {}