// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2013-2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef _INITIALIZE_INCLUDED_ #define _INITIALIZE_INCLUDED_ #include "../Include/ResourceLimits.h" #include "../Include/Common.h" #include "../Include/ShHandle.h" #include "SymbolTable.h" #include "Versions.h" namespace glslang { // // This is made to hold parseable strings for almost all the built-in // functions and variables for one specific combination of version // and profile. (Some still need to be added programmatically.) // This is a base class for language-specific derivations, which // can be used for language independent builtins. // // The strings are organized by // commonBuiltins: intersection of all stages' built-ins, processed just once // stageBuiltins[]: anything a stage needs that's not in commonBuiltins // class TBuiltInParseables { … }; // // This is a GLSL specific derivation of TBuiltInParseables. To present a stable // interface and match other similar code, it is called TBuiltIns, rather // than TBuiltInParseablesGlsl. // class TBuiltIns : public TBuiltInParseables { … }; // change this back to false if depending on textual spellings of texturing calls when consuming the AST // Using PureOperatorBuiltins=false is deprecated. constexpr bool PureOperatorBuiltins = …; } // end namespace glslang #endif // _INITIALIZE_INCLUDED_