godot/thirdparty/glslang/glslang/MachineIndependent/Initialize.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2012-2016 LunarG, Inc.
// Copyright (C) 2015-2020 Google, Inc.
// Copyright (C) 2017, 2022-2024 Arm Limited.
// Modifications Copyright (C) 2020-2021 Advanced Micro Devices, Inc. All rights reserved.
//
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// modification, are permitted provided that the following conditions
// are met:
//
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//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
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//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//

//
// Create strings that declare built-in definitions, add built-ins programmatically
// that cannot be expressed in the strings, and establish mappings between
// built-in functions and operators.
//
// Where to put a built-in:
//   TBuiltIns::initialize(version,profile)       context-independent textual built-ins; add them to the right string
//   TBuiltIns::initialize(resources,...)         context-dependent textual built-ins; add them to the right string
//   TBuiltIns::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
//                                                including identifying what extensions are needed if a version does not allow a symbol
//   TBuiltIns::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the symbol table,
//                                                including identifying what extensions are needed if a version does not allow a symbol
//

#include <array>
#include "Initialize.h"
#include "span.h"

namespace glslang {

// TODO: ARB_Compatability: do full extension support
const bool ARBCompatibility =;

const bool ForwardCompatibility =;

namespace {

//
// A set of definitions for tabling of the built-in functions.
//

// Order matters here, as does correlation with the subsequent
// "const int ..." declarations and the ArgType enumerants.
const char* TypeString[] =;
const int TypeStringCount =; // number of entries in 'TypeString'
const int TypeStringRowShift =;                               // shift amount to go downe one row in 'TypeString'
const int TypeStringColumnMask =; // reduce type to its column number in 'TypeString'
const int TypeStringScalarMask =;         // take type to its scalar column in 'TypeString'

enum ArgType {};
// Mixtures of the above, to help the function tables
const ArgType TypeFI  =;
const ArgType TypeFIB =;
const ArgType TypeIU  =;

// The relationships between arguments and return type, whether anything is
// output, or other unusual situations.
enum ArgClass {};
// Mixtures of the above, to help the function tables
const ArgClass ClassV1FIOCV =;
const ArgClass ClassBNS     =;
const ArgClass ClassRSNS    =;

// A descriptor, for a single profile, of when something is available.
// If the current profile does not match 'profile' mask below, the other fields
// do not apply (nor validate).
// profiles == EBadProfile is the end of an array of these
struct Versioning {};

EProfile EDesktopProfile =;

// Declare pointers to put into the table for versioning.
    const std::array Es300Desktop130Version =;

    const std::array Es310Desktop400Version =;

    const std::array Es310Desktop450Version =;

// The main descriptor of what a set of function prototypes can look like, and
// a pointer to extra versioning information, when needed.
struct BuiltInFunction {};

// The tables can have the same built-in function name more than one time,
// but the exact same prototype must be indicated at most once.
// The prototypes that get declared are the union of all those indicated.
// This is important when different releases add new prototypes for the same name.
// It also also congnitively simpler tiling of the prototype space.
// In practice, most names can be fully represented with one entry.
//
// Table is terminated by an OpNull TOperator.

const std::array BaseFunctions =;

const std::array DerivativeFunctions =;

// For functions declared some other way, but still use the table to relate to operator.
struct CustomFunction {};

const CustomFunction CustomFunctions[] =;

// For the given table of functions, add all the indicated prototypes for each
// one, to be returned in the passed in decls.
void AddTabledBuiltin(TString& decls, const BuiltInFunction& function)
{}

// See if the tabled versioning information allows the current version.
bool ValidVersion(const BuiltInFunction& function, int version, EProfile profile, const SpvVersion& /* spVersion */)
{}

// Relate a single table of built-ins to their AST operator.
// This can get called redundantly (especially for the common built-ins, when
// called once per stage). This is a performance issue only, not a correctness
// concern.  It is done for quality arising from simplicity, as there are subtleties
// to get correct if instead trying to do it surgically.
template<class FunctionContainer>
void RelateTabledBuiltins(const FunctionContainer& functions, TSymbolTable& symbolTable)
{}

} // end anonymous namespace

// Add declarations for all tables of built-in functions.
void TBuiltIns::addTabledBuiltins(int version, EProfile profile, const SpvVersion& spvVersion)
{}

// Relate all tables of built-ins to the AST operators.
void TBuiltIns::relateTabledBuiltins(int /* version */, EProfile /* profile */, const SpvVersion& /* spvVersion */, EShLanguage /* stage */, TSymbolTable& symbolTable)
{}

inline bool IncludeLegacy(int version, EProfile profile, const SpvVersion& spvVersion)
{}

// Construct TBuiltInParseables base class.  This can be used for language-common constructs.
TBuiltInParseables::TBuiltInParseables()
{}

// Destroy TBuiltInParseables.
TBuiltInParseables::~TBuiltInParseables()
{}

TBuiltIns::TBuiltIns()
{}

TBuiltIns::~TBuiltIns()
{}


//
// Add all context-independent built-in functions and variables that are present
// for the given version and profile.  Share common ones across stages, otherwise
// make stage-specific entries.
//
// Most built-ins variables can be added as simple text strings.  Some need to
// be added programmatically, which is done later in IdentifyBuiltIns() below.
//
void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvVersion)
{}

//
// Helper function for initialize(), to add the second set of names for texturing,
// when adding context-independent built-in functions.
//
void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile, const SpvVersion& spvVersion)
{}

//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the query functions for the given type.
//
void TBuiltIns::addQueryFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{}

//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the image access functions for the given type.
//
void TBuiltIns::addImageFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{}

//
// Helper function for initialize(),
// when adding context-independent built-in functions.
//
// Add all the subpass access functions for the given type.
//
void TBuiltIns::addSubpassSampling(TSampler sampler, const TString& typeName, int /*version*/, EProfile /*profile*/)
{}

//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture lookup functions for the given type.
//
void TBuiltIns::addSamplingFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{}

//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture gather functions for the given type.
//
void TBuiltIns::addGatherFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{}

//
// Add context-dependent built-in functions and variables that are present
// for the given version and profile.  All the results are put into just the
// commonBuiltins, because it is called for just a specific stage.  So,
// add stage-specific entries to the commonBuiltins, and only if that stage
// was requested.
//
void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language)
{}

//
// To support special built-ins that have a special qualifier that cannot be declared textually
// in a shader, like gl_Position.
//
// This lets the type of the built-in be declared textually, and then have just its qualifier be
// updated afterward.
//
// Safe to call even if name is not present.
//
// Only use this for built-in variables that have a special qualifier in TStorageQualifier.
// New built-in variables should use a generic (textually declarable) qualifier in
// TStoraregQualifier and only call BuiltInVariable().
//
static void SpecialQualifier(const char* name, TStorageQualifier qualifier, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{}

//
// Modify the symbol's flat decoration.
//
// Safe to call even if name is not present.
//
// Originally written to transform gl_SubGroupSizeARB from uniform to fragment input in Vulkan.
//
static void ModifyFlatDecoration(const char* name, bool flat, TSymbolTable& symbolTable)
{}

//
// To tag built-in variables with their TBuiltInVariable enum.  Use this when the
// normal declaration text already gets the qualifier right, and all that's needed
// is setting the builtIn field.  This should be the normal way for all new
// built-in variables.
//
// If SpecialQualifier() was called, this does not need to be called.
//
// Safe to call even if name is not present.
//
static void BuiltInVariable(const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{}

static void RetargetVariable(const char* from, const char* to, TSymbolTable& symbolTable)
{}

//
// For built-in variables inside a named block.
// SpecialQualifier() won't ever go inside a block; their member's qualifier come
// from the qualification of the block.
//
// See comments above for other detail.
//
static void BuiltInVariable(const char* blockName, const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{}

//
// Finish adding/processing context-independent built-in symbols.
// 1) Programmatically add symbols that could not be added by simple text strings above.
// 2) Map built-in functions to operators, for those that will turn into an operation node
//    instead of remaining a function call.
// 3) Tag extension-related symbols added to their base version with their extensions, so
//    that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable)
{}

//
// Add context-dependent (resource-specific) built-ins not handled by the above.  These
// would be ones that need to be programmatically added because they cannot
// be added by simple text strings.  For these, also
// 1) Map built-in functions to operators, for those that will turn into an operation node
//    instead of remaining a function call.
// 2) Tag extension-related symbols added to their base version with their extensions, so
//    that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources)
{}

} // end namespace glslang