// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "../Include/Common.h" #include "../Include/PoolAlloc.h" namespace glslang { namespace { thread_local TPoolAllocator* threadPoolAllocator = …; TPoolAllocator* GetDefaultThreadPoolAllocator() { … } } // anonymous namespace // Return the thread-specific current pool. TPoolAllocator& GetThreadPoolAllocator() { … } // Set the thread-specific current pool. void SetThreadPoolAllocator(TPoolAllocator* poolAllocator) { … } // // Implement the functionality of the TPoolAllocator class, which // is documented in PoolAlloc.h. // TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment) : … { … } TPoolAllocator::~TPoolAllocator() { … } // // Check a single guard block for damage // #ifdef GUARD_BLOCKS void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const #else void TAllocation::checkGuardBlock(unsigned char*, unsigned char, const char*) const #endif { … } void TPoolAllocator::push() { … } // // Do a mass-deallocation of all the individual allocations // that have occurred since the last push(), or since the // last pop(), or since the object's creation. // // The deallocated pages are saved for future allocations. // void TPoolAllocator::pop() { … } // // Do a mass-deallocation of all the individual allocations // that have occurred. // void TPoolAllocator::popAll() { … } void* TPoolAllocator::allocate(size_t numBytes) { … } // // Check all allocations in a list for damage by calling check on each. // void TAllocation::checkAllocList() const { … } } // end namespace glslang