godot/thirdparty/glslang/glslang/MachineIndependent/ParseContextBase.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2016 Google, Inc.
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// Implement the TParseContextBase class.

#include <cstdarg>

#include "ParseHelper.h"

extern int yyparse(glslang::TParseContext*);

namespace glslang {

//
// Used to output syntax, parsing, and semantic errors.
//

void TParseContextBase::outputMessage(const TSourceLoc& loc, const char* szReason,
                                      const char* szToken,
                                      const char* szExtraInfoFormat,
                                      TPrefixType prefix, va_list args)
{}

void C_DECL TParseContextBase::error(const TSourceLoc& loc, const char* szReason, const char* szToken,
                                     const char* szExtraInfoFormat, ...)
{}

void C_DECL TParseContextBase::warn(const TSourceLoc& loc, const char* szReason, const char* szToken,
                                    const char* szExtraInfoFormat, ...)
{}

void C_DECL TParseContextBase::ppError(const TSourceLoc& loc, const char* szReason, const char* szToken,
                                       const char* szExtraInfoFormat, ...)
{}

void C_DECL TParseContextBase::ppWarn(const TSourceLoc& loc, const char* szReason, const char* szToken,
                                      const char* szExtraInfoFormat, ...)
{}

//
// Both test and if necessary, spit out an error, to see if the node is really
// an l-value that can be operated on this way.
//
// Returns true if there was an error.
//
bool TParseContextBase::lValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
{}

// Test for and give an error if the node can't be read from.
void TParseContextBase::rValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
{}

// Add 'symbol' to the list of deferred linkage symbols, which
// are later processed in finish(), at which point the symbol
// must still be valid.
// It is okay if the symbol's type will be subsequently edited;
// the modifications will be tracked.
// Order is preserved, to avoid creating novel forward references.
void TParseContextBase::trackLinkage(TSymbol& symbol)
{}

// Ensure index is in bounds, correct if necessary.
// Give an error if not.
void TParseContextBase::checkIndex(const TSourceLoc& loc, const TType& type, int& index)
{}

// Make a shared symbol have a non-shared version that can be edited by the current
// compile, such that editing its type will not change the shared version and will
// effect all nodes already sharing it (non-shallow type),
// or adopting its full type after being edited (shallow type).
void TParseContextBase::makeEditable(TSymbol*& symbol)
{}

// Return a writable version of the variable 'name'.
//
// Return nullptr if 'name' is not found.  This should mean
// something is seriously wrong (e.g., compiler asking self for
// built-in that doesn't exist).
TVariable* TParseContextBase::getEditableVariable(const char* name)
{}

// Select the best matching function for 'call' from 'candidateList'.
//
// Assumptions
//
// There is no exact match, so a selection algorithm needs to run. That is, the
// language-specific handler should check for exact match first, to
// decide what to do, before calling this selector.
//
// Input
//
//  * list of candidate signatures to select from
//  * the call
//  * a predicate function convertible(from, to) that says whether or not type
//    'from' can implicitly convert to type 'to' (it includes the case of what
//    the calling language would consider a matching type with no conversion
//    needed)
//  * a predicate function better(from1, from2, to1, to2) that says whether or
//    not a conversion from <-> to2 is considered better than a conversion
//    from <-> to1 (both in and out directions need testing, as declared by the
//    formal parameter)
//
// Output
//
//  * best matching candidate (or none, if no viable candidates found)
//  * whether there was a tie for the best match (ambiguous overload selection,
//    caller's choice for how to report)
//
const TFunction* TParseContextBase::selectFunction(
    const TVector<const TFunction*> candidateList,
    const TFunction& call,
    std::function<bool(const TType& from, const TType& to, TOperator op, int arg)> convertible,
    std::function<bool(const TType& from, const TType& to1, const TType& to2)> better,
    /* output */ bool& tie)
{}

//
// Look at a '.' field selector string and change it into numerical selectors
// for a vector or scalar.
//
// Always return some form of swizzle, so the result is always usable.
//
void TParseContextBase::parseSwizzleSelector(const TSourceLoc& loc, const TString& compString, int vecSize,
                                             TSwizzleSelectors<TVectorSelector>& selector)
{}

//
// Make the passed-in variable information become a member of the
// global uniform block.  If this doesn't exist yet, make it.
//
void TParseContextBase::growGlobalUniformBlock(const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList)
{}

void TParseContextBase::growAtomicCounterBlock(int binding, const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList) {}

void TParseContextBase::finish()
{}

} // end namespace glslang