godot/thirdparty/glslang/glslang/MachineIndependent/LiveTraverser.h

//
// Copyright (C) 2016 LunarG, Inc.
//
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#pragma once

#include "../Include/Common.h"
#include "reflection.h"
#include "localintermediate.h"

#include "gl_types.h"

#include <list>
#include <unordered_set>

namespace glslang {

//
// The traverser: mostly pass through, except
//  - processing function-call nodes to push live functions onto the stack of functions to process
//  - processing selection nodes to trim semantically dead code
//
// This is in the glslang namespace directly so it can be a friend of TReflection.
// This can be derived from to implement reflection database traversers or
// binding mappers: anything that wants to traverse the live subset of the tree.
//

class TLiveTraverser : public TIntermTraverser {};

} // namespace glslang