godot/thirdparty/glslang/glslang/MachineIndependent/iomapper.h

//
// Copyright (C) 2016 LunarG, Inc.
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#ifndef _IOMAPPER_INCLUDED
#define _IOMAPPER_INCLUDED

#include <cstdint>
#include "LiveTraverser.h"
#include <unordered_map>
#include <unordered_set>
//
// A reflection database and its interface, consistent with the OpenGL API reflection queries.
//

class TInfoSink;

namespace glslang {

class TIntermediate;
struct TVarEntryInfo {};

// Base class for shared TIoMapResolver services, used by several derivations.
struct TDefaultIoResolverBase : public glslang::TIoMapResolver {};

// Default I/O resolver for OpenGL
struct TDefaultGlslIoResolver : public TDefaultIoResolverBase {};

TVarLiveMap;

// override function "operator=", if a vector<const _Kty, _Ty> being sort,
// when use vc++, the sort function will call :
// pair& operator=(const pair<_Other1, _Other2>& _Right)
// {
//     first = _Right.first;
//     second = _Right.second;
//     return (*this);
// }
// that will make a const type handing on left.
// override this function can avoid a compiler error.
// In the future, if the vc++ compiler can handle such a situation,
// this part of the code will be removed.
struct TVarLivePair : std::pair<const TString, TVarEntryInfo> {};
TVarLiveVector;

// I/O mapper
class TIoMapper {};

// I/O mapper for GLSL
class TGlslIoMapper : public TIoMapper {};

} // end namespace glslang

#endif // _IOMAPPER_INCLUDED