godot/thirdparty/glslang/glslang/OSDependent/osinclude.h

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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#ifndef __OSINCLUDE_H
#define __OSINCLUDE_H

namespace glslang {

void OS_DumpMemoryCounters();

} // end namespace glslang

#endif // __OSINCLUDE_H