godot/thirdparty/glslang/glslang/MachineIndependent/ParseHelper.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2012-2015 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
// Copyright (C) 2017, 2019 ARM Limited.
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
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// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
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#include "ParseHelper.h"
#include "Initialize.h"
#include "Scan.h"

#include "../OSDependent/osinclude.h"
#include <algorithm>

#include "preprocessor/PpContext.h"

extern int yyparse(glslang::TParseContext*);

namespace glslang {

TParseContext::TParseContext(TSymbolTable& symbolTable, TIntermediate& interm, bool parsingBuiltins,
                             int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language,
                             TInfoSink& infoSink, bool forwardCompatible, EShMessages messages,
                             const TString* entryPoint) :{}

TParseContext::~TParseContext()
{}

// Set up all default precisions as needed by the current environment.
// Intended just as a TParseContext constructor helper.
void TParseContext::setPrecisionDefaults()
{}

void TParseContext::setLimits(const TBuiltInResource& r)
{}

//
// Parse an array of strings using yyparse, going through the
// preprocessor to tokenize the shader strings, then through
// the GLSL scanner.
//
// Returns true for successful acceptance of the shader, false if any errors.
//
bool TParseContext::parseShaderStrings(TPpContext& ppContext, TInputScanner& input, bool versionWillBeError)
{}

// This is called from bison when it has a parse (syntax) error
// Note though that to stop cascading errors, we set EOF, which
// will usually cause a syntax error, so be more accurate that
// compilation is terminating.
void TParseContext::parserError(const char* s)
{}

void TParseContext::growGlobalUniformBlock(const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList)
{}

void TParseContext::growAtomicCounterBlock(int binding, const TSourceLoc& loc, TType& memberType, const TString& memberName, TTypeList* typeList)
{}

const char* TParseContext::getGlobalUniformBlockName() const
{}
void TParseContext::finalizeGlobalUniformBlockLayout(TVariable&)
{}
void TParseContext::setUniformBlockDefaults(TType& block) const
{}


const char* TParseContext::getAtomicCounterBlockName() const
{}
void TParseContext::finalizeAtomicCounterBlockLayout(TVariable&)
{}

void TParseContext::setAtomicCounterBlockDefaults(TType& block) const
{}

void TParseContext::setInvariant(const TSourceLoc& loc, const char* builtin) {}

void TParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>& tokens)
{}

//
// Handle seeing a variable identifier in the grammar.
//
TIntermTyped* TParseContext::handleVariable(const TSourceLoc& loc, TSymbol* symbol, const TString* string)
{}

//
// Handle seeing a base[index] dereference in the grammar.
//
TIntermTyped* TParseContext::handleBracketDereference(const TSourceLoc& loc, TIntermTyped* base, TIntermTyped* index)
{}

// for ES 2.0 (version 100) limitations for almost all index operations except vertex-shader uniforms
void TParseContext::handleIndexLimits(const TSourceLoc& /*loc*/, TIntermTyped* base, TIntermTyped* index)
{}

// Make a shared symbol have a non-shared version that can be edited by the current
// compile, such that editing its type will not change the shared version and will
// effect all nodes sharing it.
void TParseContext::makeEditable(TSymbol*& symbol)
{}

// Return true if this is a geometry shader input array or tessellation control output array
// or mesh shader output array.
bool TParseContext::isIoResizeArray(const TType& type) const
{}

// If an array is not isIoResizeArray() but is an io array, make sure it has the right size
void TParseContext::fixIoArraySize(const TSourceLoc& loc, TType& type)
{}

// Issue any errors if the non-array object is missing arrayness WRT
// shader I/O that has array requirements.
// All arrayness checking is handled in array paths, this is for
void TParseContext::ioArrayCheck(const TSourceLoc& loc, const TType& type, const TString& identifier)
{}

// Handle a dereference of a geometry shader input array or tessellation control output array.
// See ioArraySymbolResizeList comment in ParseHelper.h.
//
void TParseContext::handleIoResizeArrayAccess(const TSourceLoc& /*loc*/, TIntermTyped* base)
{}

// If there has been an input primitive declaration (geometry shader) or an output
// number of vertices declaration(tessellation shader), make sure all input array types
// match it in size.  Types come either from nodes in the AST or symbols in the
// symbol table.
//
// Types without an array size will be given one.
// Types already having a size that is wrong will get an error.
//
void TParseContext::checkIoArraysConsistency(const TSourceLoc &loc, bool tailOnly)
{}

int TParseContext::getIoArrayImplicitSize(const TQualifier &qualifier, TString *featureString) const
{}

void TParseContext::checkIoArrayConsistency(const TSourceLoc& loc, int requiredSize, const char* feature, TType& type, const TString& name)
{}

// Handle seeing a binary node with a math operation.
// Returns nullptr if not semantically allowed.
TIntermTyped* TParseContext::handleBinaryMath(const TSourceLoc& loc, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right)
{}

// Handle seeing a unary node with a math operation.
TIntermTyped* TParseContext::handleUnaryMath(const TSourceLoc& loc, const char* str, TOperator op, TIntermTyped* childNode)
{}

//
// Handle seeing a base.field dereference in the grammar.
//
TIntermTyped* TParseContext::handleDotDereference(const TSourceLoc& loc, TIntermTyped* base, const TString& field)
{}

//
// Handle seeing a base.swizzle, a subset of base.identifier in the grammar.
//
TIntermTyped* TParseContext::handleDotSwizzle(const TSourceLoc& loc, TIntermTyped* base, const TString& field)
{}

void TParseContext::blockMemberExtensionCheck(const TSourceLoc& loc, const TIntermTyped* base, int member, const TString& memberName)
{}

//
// Handle seeing a function declarator in the grammar.  This is the precursor
// to recognizing a function prototype or function definition.
//
TFunction* TParseContext::handleFunctionDeclarator(const TSourceLoc& loc, TFunction& function, bool prototype)
{}

//
// Handle seeing the function prototype in front of a function definition in the grammar.
// The body is handled after this function returns.
//
TIntermAggregate* TParseContext::handleFunctionDefinition(const TSourceLoc& loc, TFunction& function)
{}

//
// Handle seeing function call syntax in the grammar, which could be any of
//  - .length() method
//  - constructor
//  - a call to a built-in function mapped to an operator
//  - a call to a built-in function that will remain a function call (e.g., texturing)
//  - user function
//  - subroutine call (not implemented yet)
//
TIntermTyped* TParseContext::handleFunctionCall(const TSourceLoc& loc, TFunction* function, TIntermNode* arguments)
{}

TIntermTyped* TParseContext::handleBuiltInFunctionCall(TSourceLoc loc, TIntermNode* arguments,
                                                       const TFunction& function)
{}

// "The operation of a built-in function can have a different precision
// qualification than the precision qualification of the resulting value.
// These two precision qualifications are established as follows.
//
// The precision qualification of the operation of a built-in function is
// based on the precision qualification of its input arguments and formal
// parameters:  When a formal parameter specifies a precision qualifier,
// that is used, otherwise, the precision qualification of the calling
// argument is used.  The highest precision of these will be the precision
// qualification of the operation of the built-in function. Generally,
// this is applied across all arguments to a built-in function, with the
// exceptions being:
//   - bitfieldExtract and bitfieldInsert ignore the 'offset' and 'bits'
//     arguments.
//   - interpolateAt* functions only look at the 'interpolant' argument.
//
// The precision qualification of the result of a built-in function is
// determined in one of the following ways:
//
//   - For the texture sampling, image load, and image store functions,
//     the precision of the return type matches the precision of the
//     sampler type
//
//   Otherwise:
//
//   - For prototypes that do not specify a resulting precision qualifier,
//     the precision will be the same as the precision of the operation.
//
//   - For prototypes that do specify a resulting precision qualifier,
//     the specified precision qualifier is the precision qualification of
//     the result."
//
void TParseContext::computeBuiltinPrecisions(TIntermTyped& node, const TFunction& function)
{}

TIntermNode* TParseContext::handleReturnValue(const TSourceLoc& loc, TIntermTyped* value)
{}

// See if the operation is being done in an illegal location.
void TParseContext::checkLocation(const TSourceLoc& loc, TOperator op)
{}

// Finish processing object.length(). This started earlier in handleDotDereference(), where
// the ".length" part was recognized and semantically checked, and finished here where the
// function syntax "()" is recognized.
//
// Return resulting tree node.
TIntermTyped* TParseContext::handleLengthMethod(const TSourceLoc& loc, TFunction* function, TIntermNode* intermNode)
{}

//
// Add any needed implicit conversions for function-call arguments to input parameters.
//
void TParseContext::addInputArgumentConversions(const TFunction& function, TIntermNode*& arguments) const
{}

//
// Add any needed implicit output conversions for function-call arguments.  This
// can require a new tree topology, complicated further by whether the function
// has a return value.
//
// Returns a node of a subtree that evaluates to the return value of the function.
//
TIntermTyped* TParseContext::addOutputArgumentConversions(const TFunction& function, TIntermAggregate& intermNode) const
{}

TIntermTyped* TParseContext::addAssign(const TSourceLoc& loc, TOperator op, TIntermTyped* left, TIntermTyped* right)
{}

void TParseContext::memorySemanticsCheck(const TSourceLoc& loc, const TFunction& fnCandidate, const TIntermOperator& callNode)
{}

//
// Do additional checking of built-in function calls that is not caught
// by normal semantic checks on argument type, extension tagging, etc.
//
// Assumes there has been a semantically correct match to a built-in function prototype.
//
void TParseContext::builtInOpCheck(const TSourceLoc& loc, const TFunction& fnCandidate, TIntermOperator& callNode)
{}


// Deprecated!  Use PureOperatorBuiltins == true instead, in which case this
// functionality is handled in builtInOpCheck() instead of here.
//
// Do additional checking of built-in function calls that were not mapped
// to built-in operations (e.g., texturing functions).
//
// Assumes there has been a semantically correct match to a built-in function.
//
void TParseContext::nonOpBuiltInCheck(const TSourceLoc& loc, const TFunction& fnCandidate, TIntermAggregate& callNode)
{}

//
// Do any extra checking for a user function call.
//
void TParseContext::userFunctionCallCheck(const TSourceLoc& loc, TIntermAggregate& callNode)
{}

//
// Emit an error if this is a sampler constructor
//
void TParseContext::samplerConstructorLocationCheck(const TSourceLoc& loc, const char* token, TIntermNode* node)
{}

//
// Handle seeing a built-in constructor in a grammar production.
//
TFunction* TParseContext::handleConstructorCall(const TSourceLoc& loc, const TPublicType& publicType)
{}

// Handle seeing a precision qualifier in the grammar.
void TParseContext::handlePrecisionQualifier(const TSourceLoc& /*loc*/, TQualifier& qualifier, TPrecisionQualifier precision)
{}

// Check for messages to give on seeing a precision qualifier used in a
// declaration in the grammar.
void TParseContext::checkPrecisionQualifier(const TSourceLoc& loc, TPrecisionQualifier)
{}

//
// Same error message for all places assignments don't work.
//
void TParseContext::assignError(const TSourceLoc& loc, const char* op, TString left, TString right)
{}

//
// Same error message for all places unary operations don't work.
//
void TParseContext::unaryOpError(const TSourceLoc& loc, const char* op, TString operand)
{}

//
// Same error message for all binary operations don't work.
//
void TParseContext::binaryOpError(const TSourceLoc& loc, const char* op, TString left, TString right)
{}

//
// A basic type of EbtVoid is a key that the name string was seen in the source, but
// it was not found as a variable in the symbol table.  If so, give the error
// message and insert a dummy variable in the symbol table to prevent future errors.
//
void TParseContext::variableCheck(TIntermTyped*& nodePtr)
{}

//
// Both test and if necessary, spit out an error, to see if the node is really
// an l-value that can be operated on this way.
//
// Returns true if there was an error.
//
bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
{}

// Test for and give an error if the node can't be read from.
void TParseContext::rValueErrorCheck(const TSourceLoc& loc, const char* op, TIntermTyped* node)
{}

//
// Both test, and if necessary spit out an error, to see if the node is really
// a constant.
//
void TParseContext::constantValueCheck(TIntermTyped* node, const char* token)
{}

//
// Both test, and if necessary spit out an error, to see if the node is really
// a 32-bit integer or can implicitly convert to one.
//
void TParseContext::integerCheck(const TIntermTyped* node, const char* token)
{}

//
// Both test, and if necessary spit out an error, to see if we are currently
// globally scoped.
//
void TParseContext::globalCheck(const TSourceLoc& loc, const char* token)
{}

//
// Reserved errors for GLSL.
//
void TParseContext::reservedErrorCheck(const TSourceLoc& loc, const TString& identifier)
{}

//
// Reserved errors for the preprocessor.
//
void TParseContext::reservedPpErrorCheck(const TSourceLoc& loc, const char* identifier, const char* op)
{}

//
// See if this version/profile allows use of the line-continuation character '\'.
//
// Returns true if a line continuation should be done.
//
bool TParseContext::lineContinuationCheck(const TSourceLoc& loc, bool endOfComment)
{}

bool TParseContext::builtInName(const TString& identifier)
{}

//
// Make sure there is enough data and not too many arguments provided to the
// constructor to build something of the type of the constructor.  Also returns
// the type of the constructor.
//
// Part of establishing type is establishing specialization-constness.
// We don't yet know "top down" whether type is a specialization constant,
// but a const constructor can becomes a specialization constant if any of
// its children are, subject to KHR_vulkan_glsl rules:
//
//     - int(), uint(), and bool() constructors for type conversions
//       from any of the following types to any of the following types:
//         * int
//         * uint
//         * bool
//     - vector versions of the above conversion constructors
//
// Returns true if there was an error in construction.
//
bool TParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node, TFunction& function, TOperator op, TType& type)
{}

// Verify all the correct semantics for constructing a combined texture/sampler.
// Return true if the semantics are incorrect.
bool TParseContext::constructorTextureSamplerError(const TSourceLoc& loc, const TFunction& function)
{}

// Checks to see if a void variable has been declared and raise an error message for such a case
//
// returns true in case of an error
//
bool TParseContext::voidErrorCheck(const TSourceLoc& loc, const TString& identifier, const TBasicType basicType)
{}

// Checks to see if the node (for the expression) contains a scalar boolean expression or not
void TParseContext::boolCheck(const TSourceLoc& loc, const TIntermTyped* type)
{}

// This function checks to see if the node (for the expression) contains a scalar boolean expression or not
void TParseContext::boolCheck(const TSourceLoc& loc, const TPublicType& pType)
{}

void TParseContext::samplerCheck(const TSourceLoc& loc, const TType& type, const TString& identifier, TIntermTyped* /*initializer*/)
{}

void TParseContext::atomicUintCheck(const TSourceLoc& loc, const TType& type, const TString& identifier)
{}

void TParseContext::accStructCheck(const TSourceLoc& loc, const TType& type, const TString& identifier)
{}

void TParseContext::transparentOpaqueCheck(const TSourceLoc& loc, const TType& type, const TString& identifier)
{}

//
// Qualifier checks knowing the qualifier and that it is a member of a struct/block.
//
void TParseContext::memberQualifierCheck(glslang::TPublicType& publicType)
{}

//
// Check/fix just a full qualifier (no variables or types yet, but qualifier is complete) at global level.
//
void TParseContext::globalQualifierFixCheck(const TSourceLoc& loc, TQualifier& qualifier, bool isMemberCheck, const TPublicType* publicType)
{}

//
// Check a full qualifier and type (no variable yet) at global level.
//
void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQualifier& qualifier, const TPublicType& publicType)
{}

//
// Merge characteristics of the 'src' qualifier into the 'dst'.
// If there is duplication, issue error messages, unless 'force'
// is specified, which means to just override default settings.
//
// Also, when force is false, it will be assumed that 'src' follows
// 'dst', for the purpose of error checking order for versions
// that require specific orderings of qualifiers.
//
void TParseContext::mergeQualifiers(const TSourceLoc& loc, TQualifier& dst, const TQualifier& src, bool force)
{}

void TParseContext::setDefaultPrecision(const TSourceLoc& loc, TPublicType& publicType, TPrecisionQualifier qualifier)
{}

// used to flatten the sampler type space into a single dimension
// correlates with the declaration of defaultSamplerPrecision[]
int TParseContext::computeSamplerTypeIndex(TSampler& sampler)
{}

TPrecisionQualifier TParseContext::getDefaultPrecision(TPublicType& publicType)
{}

void TParseContext::precisionQualifierCheck(const TSourceLoc& loc, TBasicType baseType, TQualifier& qualifier, bool isCoopMat)
{}

void TParseContext::parameterTypeCheck(const TSourceLoc& loc, TStorageQualifier qualifier, const TType& type)
{}

bool TParseContext::containsFieldWithBasicType(const TType& type, TBasicType basicType)
{}

//
// Do size checking for an array type's size.
//
void TParseContext::arraySizeCheck(const TSourceLoc& loc, TIntermTyped* expr, TArraySize& sizePair,
                                   const char* sizeType, const bool allowZero)
{}

//
// See if this qualifier can be an array.
//
// Returns true if there is an error.
//
bool TParseContext::arrayQualifierError(const TSourceLoc& loc, const TQualifier& qualifier)
{}

//
// See if this qualifier and type combination can be an array.
// Assumes arrayQualifierError() was also called to catch the type-invariant tests.
//
// Returns true if there is an error.
//
bool TParseContext::arrayError(const TSourceLoc& loc, const TType& type)
{}

//
// Require array to be completely sized
//
void TParseContext::arraySizeRequiredCheck(const TSourceLoc& loc, const TArraySizes& arraySizes)
{}

void TParseContext::structArrayCheck(const TSourceLoc& /*loc*/, const TType& type)
{}

void TParseContext::arraySizesCheck(const TSourceLoc& loc, const TQualifier& qualifier, TArraySizes* arraySizes,
    const TIntermTyped* initializer, bool lastMember)
{}

void TParseContext::arrayOfArrayVersionCheck(const TSourceLoc& loc, const TArraySizes* sizes)
{}

//
// Do all the semantic checking for declaring or redeclaring an array, with and
// without a size, and make the right changes to the symbol table.
//
void TParseContext::declareArray(const TSourceLoc& loc, const TString& identifier, const TType& type, TSymbol*& symbol)
{}

// Policy and error check for needing a runtime sized array.
void TParseContext::checkRuntimeSizable(const TSourceLoc& loc, const TIntermTyped& base)
{}

// Policy decision for whether a run-time .length() is allowed.
bool TParseContext::isRuntimeLength(const TIntermTyped& base) const
{}

// Check if mesh perviewNV attributes have a view dimension
// and resize it to gl_MaxMeshViewCountNV when implicitly sized.
void TParseContext::checkAndResizeMeshViewDim(const TSourceLoc& loc, TType& type, bool isBlockMember)
{}

// Returns true if the first argument to the #line directive is the line number for the next line.
//
// Desktop, pre-version 3.30:  "After processing this directive
// (including its new-line), the implementation will behave as if it is compiling at line number line+1 and
// source string number source-string-number."
//
// Desktop, version 3.30 and later, and ES:  "After processing this directive
// (including its new-line), the implementation will behave as if it is compiling at line number line and
// source string number source-string-number.
bool TParseContext::lineDirectiveShouldSetNextLine() const
{}

//
// Enforce non-initializer type/qualifier rules.
//
void TParseContext::nonInitConstCheck(const TSourceLoc& loc, TString& identifier, TType& type)
{}

//
// See if the identifier is a built-in symbol that can be redeclared, and if so,
// copy the symbol table's read-only built-in variable to the current
// global level, where it can be modified based on the passed in type.
//
// Returns nullptr if no redeclaration took place; meaning a normal declaration still
// needs to occur for it, not necessarily an error.
//
// Returns a redeclared and type-modified variable if a redeclarated occurred.
//
TSymbol* TParseContext::redeclareBuiltinVariable(const TSourceLoc& loc, const TString& identifier,
                                                 const TQualifier& qualifier, const TShaderQualifiers& publicType)
{}

//
// Either redeclare the requested block, or give an error message why it can't be done.
//
// TODO: functionality: explicitly sizing members of redeclared blocks is not giving them an explicit size
void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newTypeList, const TString& blockName,
    const TString* instanceName, TArraySizes* arraySizes)
{}

void TParseContext::paramCheckFixStorage(const TSourceLoc& loc, const TStorageQualifier& qualifier, TType& type)
{}

void TParseContext::paramCheckFix(const TSourceLoc& loc, const TQualifier& qualifier, TType& type)
{}

void TParseContext::nestedBlockCheck(const TSourceLoc& loc)
{}

void TParseContext::nestedStructCheck(const TSourceLoc& loc)
{}

void TParseContext::arrayObjectCheck(const TSourceLoc& loc, const TType& type, const char* op)
{}

void TParseContext::opaqueCheck(const TSourceLoc& loc, const TType& type, const char* op)
{}

void TParseContext::referenceCheck(const TSourceLoc& loc, const TType& type, const char* op)
{}

void TParseContext::storage16BitAssignmentCheck(const TSourceLoc& loc, const TType& type, const char* op)
{}

void TParseContext::specializationCheck(const TSourceLoc& loc, const TType& type, const char* op)
{}

void TParseContext::structTypeCheck(const TSourceLoc& /*loc*/, TPublicType& publicType)
{}

//
// See if this loop satisfies the limitations for ES 2.0 (version 100) for loops in Appendex A:
//
// "The loop index has type int or float.
//
// "The for statement has the form:
//     for ( init-declaration ; condition ; expression )
//     init-declaration has the form: type-specifier identifier = constant-expression
//     condition has the form:  loop-index relational_operator constant-expression
//         where relational_operator is one of: > >= < <= == or !=
//     expression [sic] has one of the following forms:
//         loop-index++
//         loop-index--
//         loop-index += constant-expression
//         loop-index -= constant-expression
//
// The body is handled in an AST traversal.
//
void TParseContext::inductiveLoopCheck(const TSourceLoc& loc, TIntermNode* init, TIntermLoop* loop)
{}

// Do limit checks for built-in arrays.
void TParseContext::arrayLimitCheck(const TSourceLoc& loc, const TString& identifier, int size)
{}

// See if the provided value is less than or equal to the symbol indicated by limit,
// which should be a constant in the symbol table.
void TParseContext::limitCheck(const TSourceLoc& loc, int value, const char* limit, const char* feature)
{}

//
// Do any additional error checking, etc., once we know the parsing is done.
//
void TParseContext::finish()
{}

//
// Layout qualifier stuff.
//

// Put the id's layout qualification into the public type, for qualifiers not having a number set.
// This is before we know any type information for error checking.
void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publicType, TString& id)
{}

// Put the id's layout qualifier value into the public type, for qualifiers having a number set.
// This is before we know any type information for error checking.
void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publicType, TString& id, const TIntermTyped* node)
{}

// Merge any layout qualifier information from src into dst, leaving everything else in dst alone
//
// "More than one layout qualifier may appear in a single declaration.
// Additionally, the same layout-qualifier-name can occur multiple times
// within a layout qualifier or across multiple layout qualifiers in the
// same declaration. When the same layout-qualifier-name occurs
// multiple times, in a single declaration, the last occurrence overrides
// the former occurrence(s).  Further, if such a layout-qualifier-name
// will effect subsequent declarations or other observable behavior, it
// is only the last occurrence that will have any effect, behaving as if
// the earlier occurrence(s) within the declaration are not present.
// This is also true for overriding layout-qualifier-names, where one
// overrides the other (e.g., row_major vs. column_major); only the last
// occurrence has any effect."
void TParseContext::mergeObjectLayoutQualifiers(TQualifier& dst, const TQualifier& src, bool inheritOnly)
{}

// Do error layout error checking given a full variable/block declaration.
void TParseContext::layoutObjectCheck(const TSourceLoc& loc, const TSymbol& symbol)
{}

// "For some blocks declared as arrays, the location can only be applied at the block level:
// When a block is declared as an array where additional locations are needed for each member
// for each block array element, it is a compile-time error to specify locations on the block
// members.  That is, when locations would be under specified by applying them on block members,
// they are not allowed on block members.  For arrayed interfaces (those generally having an
// extra level of arrayness due to interface expansion), the outer array is stripped before
// applying this rule."
void TParseContext::layoutMemberLocationArrayCheck(const TSourceLoc& loc, bool memberWithLocation,
    TArraySizes* arraySizes)
{}

// Do layout error checking with respect to a type.
void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
{}

static bool storageCanHaveLayoutInBlock(const enum TStorageQualifier storage)
{}

// Do layout error checking that can be done within a layout qualifier proper, not needing to know
// if there are blocks, atomic counters, variables, etc.
void TParseContext::layoutQualifierCheck(const TSourceLoc& loc, const TQualifier& qualifier)
{}

// For places that can't have shader-level layout qualifiers
void TParseContext::checkNoShaderLayouts(const TSourceLoc& loc, const TShaderQualifiers& shaderQualifiers)
{}

// Correct and/or advance an object's offset layout qualifier.
void TParseContext::fixOffset(const TSourceLoc& loc, TSymbol& symbol)
{}

//
// Look up a function name in the symbol table, and make sure it is a function.
//
// Return the function symbol if found, otherwise nullptr.
//
const TFunction* TParseContext::findFunction(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{}

// Function finding algorithm for ES and desktop 110.
const TFunction* TParseContext::findFunctionExact(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{}

// Function finding algorithm for desktop versions 120 through 330.
const TFunction* TParseContext::findFunction120(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{}

// Function finding algorithm for desktop version 400 and above.
//
// "When function calls are resolved, an exact type match for all the arguments
// is sought. If an exact match is found, all other functions are ignored, and
// the exact match is used. If no exact match is found, then the implicit
// conversions in section 4.1.10 Implicit Conversions will be applied to find
// a match. Mismatched types on input parameters (in or inout or default) must
// have a conversion from the calling argument type to the formal parameter type.
// Mismatched types on output parameters (out or inout) must have a conversion
// from the formal parameter type to the calling argument type.
//
// "If implicit conversions can be used to find more than one matching function,
// a single best-matching function is sought. To determine a best match, the
// conversions between calling argument and formal parameter types are compared
// for each function argument and pair of matching functions. After these
// comparisons are performed, each pair of matching functions are compared.
// A function declaration A is considered a better match than function
// declaration B if
//
//  * for at least one function argument, the conversion for that argument in A
//    is better than the corresponding conversion in B; and
//  * there is no function argument for which the conversion in B is better than
//    the corresponding conversion in A.
//
// "If a single function declaration is considered a better match than every
// other matching function declaration, it will be used. Otherwise, a
// compile-time semantic error for an ambiguous overloaded function call occurs.
//
// "To determine whether the conversion for a single argument in one match is
// better than that for another match, the following rules are applied, in order:
//
//  1. An exact match is better than a match involving any implicit conversion.
//  2. A match involving an implicit conversion from float to double is better
//     than a match involving any other implicit conversion.
//  3. A match involving an implicit conversion from either int or uint to float
//     is better than a match involving an implicit conversion from either int
//     or uint to double.
//
// "If none of the rules above apply to a particular pair of conversions, neither
// conversion is considered better than the other."
//
const TFunction* TParseContext::findFunction400(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{}

// "To determine whether the conversion for a single argument in one match
//  is better than that for another match, the conversion is assigned of the
//  three ranks ordered from best to worst:
//   1. Exact match: no conversion.
//    2. Promotion: integral or floating-point promotion.
//    3. Conversion: integral conversion, floating-point conversion,
//       floating-integral conversion.
//  A conversion C1 is better than a conversion C2 if the rank of C1 is
//  better than the rank of C2."
const TFunction* TParseContext::findFunctionExplicitTypes(const TSourceLoc& loc, const TFunction& call, bool& builtIn)
{}

//
// Adjust function calls that aren't declared in Vulkan to a
// calls with equivalent effects
//
TIntermTyped* TParseContext::vkRelaxedRemapFunctionCall(const TSourceLoc& loc, TFunction* function, TIntermNode* arguments)
{}

// When a declaration includes a type, but not a variable name, it can be used
// to establish defaults.
void TParseContext::declareTypeDefaults(const TSourceLoc& loc, const TPublicType& publicType)
{}

void TParseContext::coopMatTypeParametersCheck(const TSourceLoc& loc, const TPublicType& publicType)
{}

bool TParseContext::vkRelaxedRemapUniformVariable(const TSourceLoc& loc, TString& identifier, const TPublicType& publicType,
    TArraySizes*, TIntermTyped* initializer, TType& type)
{}

template <typename Function>
static void ForEachOpaque(const TType& type, const TString& path, Function callback)
{}

void TParseContext::vkRelaxedRemapUniformMembers(const TSourceLoc& loc, const TPublicType& publicType, const TType& type,
    const TString& identifier)
{}

void TParseContext::vkRelaxedRemapFunctionParameter(TFunction* function, TParameter& param, std::vector<int>* newParams)
{}

//
// Generates a valid GLSL dereferencing string for the input TIntermNode
//
struct AccessChainTraverser : public TIntermTraverser {};

TIntermNode* TParseContext::vkRelaxedRemapFunctionArgument(const TSourceLoc& loc, TFunction* function, TIntermTyped* intermTyped)
{}

TIntermTyped* TParseContext::vkRelaxedRemapDotDereference(const TSourceLoc&, TIntermTyped& base, const TType& member,
    const TString& identifier)
{}

//
// Do everything necessary to handle a variable (non-block) declaration.
// Either redeclaring a variable, or making a new one, updating the symbol
// table, and all error checking.
//
// Returns a subtree node that computes an initializer, if needed.
// Returns nullptr if there is no code to execute for initialization.
//
// 'publicType' is the type part of the declaration (to the left)
// 'arraySizes' is the arrayness tagged on the identifier (to the right)
//
TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& identifier, const TPublicType& publicType,
    TArraySizes* arraySizes, TIntermTyped* initializer)
{}

// Pick up global defaults from the provide global defaults into dst.
void TParseContext::inheritGlobalDefaults(TQualifier& dst) const
{}

//
// Make an internal-only variable whose name is for debug purposes only
// and won't be searched for.  Callers will only use the return value to use
// the variable, not the name to look it up.  It is okay if the name
// is the same as other names; there won't be any conflict.
//
TVariable* TParseContext::makeInternalVariable(const char* name, const TType& type) const
{}

//
// Declare a non-array variable, the main point being there is no redeclaration
// for resizing allowed.
//
// Return the successfully declared variable.
//
TVariable* TParseContext::declareNonArray(const TSourceLoc& loc, const TString& identifier, const TType& type)
{}

//
// Handle all types of initializers from the grammar.
//
// Returning nullptr just means there is no code to execute to handle the
// initializer, which will, for example, be the case for constant initializers.
//
TIntermNode* TParseContext::executeInitializer(const TSourceLoc& loc, TIntermTyped* initializer, TVariable* variable)
{}

//
// Reprocess any initializer-list (the  "{ ... }" syntax) parts of the
// initializer.
//
// Need to hierarchically assign correct types and implicit
// conversions. Will do this mimicking the same process used for
// creating a constructor-style initializer, ensuring we get the
// same form.  However, it has to in parallel walk the 'type'
// passed in, as type cannot be deduced from an initializer list.
//
TIntermTyped* TParseContext::convertInitializerList(const TSourceLoc& loc, const TType& type, TIntermTyped* initializer)
{}

//
// Test for the correctness of the parameters passed to various constructor functions
// and also convert them to the right data type, if allowed and required.
//
// 'node' is what to construct from.
// 'type' is what type to construct.
//
// Returns nullptr for an error or the constructed node (aggregate or typed) for no error.
//
TIntermTyped* TParseContext::addConstructor(const TSourceLoc& loc, TIntermNode* node, const TType& type)
{}

// Function for constructor implementation. Calls addUnaryMath with appropriate EOp value
// for the parameter to the constructor (passed to this function). Essentially, it converts
// the parameter types correctly. If a constructor expects an int (like ivec2) and is passed a
// float, then float is converted to int.
//
// Returns nullptr for an error or the constructed node.
//
TIntermTyped* TParseContext::constructBuiltIn(const TType& type, TOperator op, TIntermTyped* node, const TSourceLoc& loc,
    bool subset)
{}

// This function tests for the type of the parameters to the structure or array constructor. Raises
// an error message if the expected type does not match the parameter passed to the constructor.
//
// Returns nullptr for an error or the input node itself if the expected and the given parameter types match.
//
TIntermTyped* TParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount, const TSourceLoc& loc)
{}

// If a memory qualifier is present in 'to', also make it present in 'from'.
void TParseContext::inheritMemoryQualifiers(const TQualifier& from, TQualifier& to)
{}

//
// Update qualifier layoutBindlessImage & layoutBindlessSampler on block member
//
void TParseContext::updateBindlessQualifier(TType& memberType)
{}

//
// Do everything needed to add an interface block.
//
void TParseContext::declareBlock(const TSourceLoc& loc, TTypeList& typeList, const TString* instanceName,
    TArraySizes* arraySizes)
{}

//
// allow storage type of block to be remapped at compile time
//
void TParseContext::blockStorageRemap(const TSourceLoc&, const TString* instanceName, TQualifier& qualifier)
{}

// Do all block-declaration checking regarding the combination of in/out/uniform/buffer
// with a particular stage.
void TParseContext::blockStageIoCheck(const TSourceLoc& loc, const TQualifier& qualifier)
{}

// Do all block-declaration checking regarding its qualifiers.
void TParseContext::blockQualifierCheck(const TSourceLoc& loc, const TQualifier& qualifier, bool /*instanceName*/)
{}

//
// "For a block, this process applies to the entire block, or until the first member
// is reached that has a location layout qualifier. When a block member is declared with a location
// qualifier, its location comes from that qualifier: The member's location qualifier overrides the block-level
// declaration. Subsequent members are again assigned consecutive locations, based on the newest location,
// until the next member declared with a location qualifier. The values used for locations do not have to be
// declared in increasing order."
void TParseContext::fixBlockLocations(const TSourceLoc& loc, TQualifier& qualifier, TTypeList& typeList, bool memberWithLocation, bool memberWithoutLocation)
{}

void TParseContext::fixXfbOffsets(TQualifier& qualifier, TTypeList& typeList)
{}

// Calculate and save the offset of each block member, using the recursively
// defined block offset rules and the user-provided offset and align.
//
// Also, compute and save the total size of the block. For the block's size, arrayness
// is not taken into account, as each element is backed by a separate buffer.
//
void TParseContext::fixBlockUniformOffsets(TQualifier& qualifier, TTypeList& typeList)
{}

//
// Spread LayoutMatrix to uniform block member, if a uniform block member is a struct,
// we need spread LayoutMatrix to this struct member too. and keep this rule for recursive.
//
void TParseContext::fixBlockUniformLayoutMatrix(TQualifier& qualifier, TTypeList* originTypeList,
                                                TTypeList* tmpTypeList)
{}

//
// Spread LayoutPacking to matrix or aggregate block members. If a block member is a struct or
// array of struct, spread LayoutPacking recursively to its matrix or aggregate members.
//
void TParseContext::fixBlockUniformLayoutPacking(TQualifier& qualifier, TTypeList* originTypeList,
                                                 TTypeList* tmpTypeList)
{}

// For an identifier that is already declared, add more qualification to it.
void TParseContext::addQualifierToExisting(const TSourceLoc& loc, TQualifier qualifier, const TString& identifier)
{}

void TParseContext::addQualifierToExisting(const TSourceLoc& loc, TQualifier qualifier, TIdentifierList& identifiers)
{}

// Make sure 'invariant' isn't being applied to a non-allowed object.
void TParseContext::invariantCheck(const TSourceLoc& loc, const TQualifier& qualifier)
{}

//
// Updating default qualifier for the case of a declaration with just a qualifier,
// no type, block, or identifier.
//
void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, const TPublicType& publicType)
{}

//
// Take the sequence of statements that has been built up since the last case/default,
// put it on the list of top-level nodes for the current (inner-most) switch statement,
// and follow that by the case/default we are on now.  (See switch topology comment on
// TIntermSwitch.)
//
void TParseContext::wrapupSwitchSubsequence(TIntermAggregate* statements, TIntermNode* branchNode)
{}

//
// Turn the top-level node sequence built up of wrapupSwitchSubsequence9)
// into a switch node.
//
TIntermNode* TParseContext::addSwitch(const TSourceLoc& loc, TIntermTyped* expression, TIntermAggregate* lastStatements)
{}

//
// When a struct used in block, and has it's own layout packing, layout matrix,
// record the origin structure of a struct to map, and Record the structure copy to the copy table,
//
const TTypeList* TParseContext::recordStructCopy(TStructRecord& record, const TType* originType, const TType* tmpType)
{}

TLayoutFormat TParseContext::mapLegacyLayoutFormat(TLayoutFormat legacyLayoutFormat, TBasicType imageType)
{}

} // end namespace glslang