godot/thirdparty/glslang/glslang/MachineIndependent/SymbolTable.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2012-2013 LunarG, Inc.
// Copyright (C) 2017 ARM Limited.
// Copyright (C) 2015-2018 Google, Inc.
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
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// modification, are permitted provided that the following conditions
// are met:
//
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//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
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//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//

//
// Symbol table for parsing.  Most functionality and main ideas
// are documented in the header file.
//

#include "SymbolTable.h"

namespace glslang {

//
// TType helper function needs a place to live.
//

//
// Recursively generate mangled names.
//
void TType::buildMangledName(TString& mangledName) const
{}

//
// Dump functions.
//

void TSymbol::dumpExtensions(TInfoSink& infoSink) const
{}

void TVariable::dump(TInfoSink& infoSink, bool complete) const
{}

void TFunction::dump(TInfoSink& infoSink, bool complete) const
{}

void TAnonMember::dump(TInfoSink& TInfoSink, bool) const
{}

void TSymbolTableLevel::dump(TInfoSink& infoSink, bool complete) const
{}

void TSymbolTable::dump(TInfoSink& infoSink, bool complete) const
{}

//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{}

//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
TSymbolTableLevel::~TSymbolTableLevel()
{}

//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation.
//
void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
{}

// Make all function overloads of the given name require an extension(s).
// Should only be used for a version/profile that actually needs the extension(s).
void TSymbolTableLevel::setFunctionExtensions(const char* name, int num, const char* const extensions[])
{}

// Make a single function require an extension(s). i.e., this will only set the extensions for the symbol that matches 'name' exactly.
// This is different from setFunctionExtensions, which uses std::map::lower_bound to effectively set all symbols that start with 'name'.
// Should only be used for a version/profile that actually needs the extension(s).
void TSymbolTableLevel::setSingleFunctionExtensions(const char* name, int num, const char* const extensions[])
{}

//
// Make all symbols in this table level read only.
//
void TSymbolTableLevel::readOnly()
{}

//
// Copy a symbol, but the copy is writable; call readOnly() afterward if that's not desired.
//
TSymbol::TSymbol(const TSymbol& copyOf)
{}

TVariable::TVariable(const TVariable& copyOf) :{}

TVariable* TVariable::clone() const
{}

TFunction::TFunction(const TFunction& copyOf) :{}

TFunction* TFunction::clone() const
{}

TAnonMember* TAnonMember::clone() const
{}

TSymbolTableLevel* TSymbolTableLevel::clone() const
{}

void TSymbolTable::copyTable(const TSymbolTable& copyOf)
{}

} // end namespace glslang