godot/modules/gdscript/gdscript_disassembler.cpp

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/*  gdscript_disassembler.cpp                                             */
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#ifdef DEBUG_ENABLED

#include "gdscript.h"
#include "gdscript_function.h"

#include "core/string/string_builder.h"

static String _get_variant_string(const Variant &p_variant) {}

static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) {}

void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {}

#endif // DEBUG_ENABLED