godot/modules/gdscript/gdscript_byte_codegen.cpp

/**************************************************************************/
/*  gdscript_byte_codegen.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gdscript_byte_codegen.h"

#include "gdscript.h"

#include "core/debugger/engine_debugger.h"

uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {}

uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {}

uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) {}

uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {}

uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {}

uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {}

void GDScriptByteCodeGenerator::pop_temporary() {}

void GDScriptByteCodeGenerator::start_parameters() {}

void GDScriptByteCodeGenerator::end_parameters() {}

void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) {}

GDScriptFunction *GDScriptByteCodeGenerator::write_end() {}

#ifdef DEBUG_ENABLED
void GDScriptByteCodeGenerator::set_signature(const String &p_signature) {}
#endif

void GDScriptByteCodeGenerator::set_initial_line(int p_line) {}

#define HAS_BUILTIN_TYPE(m_var)

#define IS_BUILTIN_TYPE(m_var, m_type)

void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {}

void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) {}

void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {}

void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {}

void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {}

void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {}

void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {}

void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {}

void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {}

void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {}

void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {}

void GDScriptByteCodeGenerator::write_end_ternary() {}

void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {}

void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {}

void GDScriptByteCodeGenerator::write_set_static_variable(const Address &p_value, const Address &p_class, int p_index) {}

void GDScriptByteCodeGenerator::write_get_static_variable(const Address &p_target, const Address &p_class, int p_index) {}

void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_target, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {}

void GDScriptByteCodeGenerator::write_assign_null(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {}

void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) {}

void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) {}

void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {}

void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {}

GDScriptByteCodeGenerator::CallTarget GDScriptByteCodeGenerator::get_call_target(const GDScriptCodeGenerator::Address &p_target, Variant::Type p_type) {}

void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_native_static_validated(const GDScriptCodeGenerator::Address &p_target, MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) {}

void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_construct_typed_dictionary(const Address &p_target, const GDScriptDataType &p_key_type, const GDScriptDataType &p_value_type, const Vector<Address> &p_arguments) {}

void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {}

void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {}

void GDScriptByteCodeGenerator::write_else() {}

void GDScriptByteCodeGenerator::write_endif() {}

void GDScriptByteCodeGenerator::write_jump_if_shared(const Address &p_value) {}

void GDScriptByteCodeGenerator::write_end_jump_if_shared() {}

void GDScriptByteCodeGenerator::start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) {}

void GDScriptByteCodeGenerator::write_for_assignment(const Address &p_list) {}

void GDScriptByteCodeGenerator::write_for(const Address &p_variable, bool p_use_conversion) {}

void GDScriptByteCodeGenerator::write_endfor() {}

void GDScriptByteCodeGenerator::start_while_condition() {}

void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {}

void GDScriptByteCodeGenerator::write_endwhile() {}

void GDScriptByteCodeGenerator::write_break() {}

void GDScriptByteCodeGenerator::write_continue() {}

void GDScriptByteCodeGenerator::write_breakpoint() {}

void GDScriptByteCodeGenerator::write_newline(int p_line) {}

void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {}

void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {}

void GDScriptByteCodeGenerator::start_block() {}

void GDScriptByteCodeGenerator::end_block() {}

void GDScriptByteCodeGenerator::clear_temporaries() {}

void GDScriptByteCodeGenerator::clear_address(const Address &p_address) {}

// Returns `true` if the local has been reused and not cleaned up with `clear_address()`.
bool GDScriptByteCodeGenerator::is_local_dirty(const Address &p_address) const {}

GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {}