/**************************************************************************/ /* gdscript_tokenizer_buffer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdscript_tokenizer_buffer.h" #include "core/io/compression.h" #include "core/io/marshalls.h" #define TOKENIZER_VERSION … int GDScriptTokenizerBuffer::_token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map) { … } GDScriptTokenizer::Token GDScriptTokenizerBuffer::_binary_to_token(const uint8_t *p_buffer) { … } Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) { … } Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code, CompressMode p_compress_mode) { … } int GDScriptTokenizerBuffer::get_cursor_line() const { … } int GDScriptTokenizerBuffer::get_cursor_column() const { … } void GDScriptTokenizerBuffer::set_cursor_position(int p_line, int p_column) { … } void GDScriptTokenizerBuffer::set_multiline_mode(bool p_state) { … } bool GDScriptTokenizerBuffer::is_past_cursor() const { … } void GDScriptTokenizerBuffer::push_expression_indented_block() { … } void GDScriptTokenizerBuffer::pop_expression_indented_block() { … } GDScriptTokenizer::Token GDScriptTokenizerBuffer::scan() { … }