godot/modules/gdscript/gdscript_tokenizer_buffer.cpp

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/*  gdscript_tokenizer_buffer.cpp                                         */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gdscript_tokenizer_buffer.h"

#include "core/io/compression.h"
#include "core/io/marshalls.h"

#define TOKENIZER_VERSION

int GDScriptTokenizerBuffer::_token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map) {}

GDScriptTokenizer::Token GDScriptTokenizerBuffer::_binary_to_token(const uint8_t *p_buffer) {}

Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) {}

Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code, CompressMode p_compress_mode) {}

int GDScriptTokenizerBuffer::get_cursor_line() const {}

int GDScriptTokenizerBuffer::get_cursor_column() const {}

void GDScriptTokenizerBuffer::set_cursor_position(int p_line, int p_column) {}

void GDScriptTokenizerBuffer::set_multiline_mode(bool p_state) {}

bool GDScriptTokenizerBuffer::is_past_cursor() const {}

void GDScriptTokenizerBuffer::push_expression_indented_block() {}

void GDScriptTokenizerBuffer::pop_expression_indented_block() {}

GDScriptTokenizer::Token GDScriptTokenizerBuffer::scan() {}