godot/modules/gdscript/gdscript_utility_functions.cpp

/**************************************************************************/
/*  gdscript_utility_functions.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* included in all copies or substantial portions of the Software.        */
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#include "gdscript_utility_functions.h"

#include "gdscript.h"

#include "core/io/resource_loader.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/vector.h"
#include "core/variant/typed_array.h"

#ifdef DEBUG_ENABLED

#define DEBUG_VALIDATE_ARG_COUNT(m_min_count, m_max_count)

#define DEBUG_VALIDATE_ARG_TYPE(m_arg, m_type)

#define DEBUG_VALIDATE_ARG_CUSTOM(m_arg, m_type, m_cond, m_msg)

#else // !DEBUG_ENABLED

#define DEBUG_VALIDATE_ARG_COUNT
#define DEBUG_VALIDATE_ARG_TYPE
#define DEBUG_VALIDATE_ARG_CUSTOM

#endif // DEBUG_ENABLED

#define VALIDATE_ARG_CUSTOM(m_arg, m_type, m_cond, m_msg)

#define GDFUNC_FAIL_COND_MSG(m_cond, m_msg)

struct GDScriptUtilityFunctionsDefinitions {};

struct GDScriptUtilityFunctionInfo {};

static OAHashMap<StringName, GDScriptUtilityFunctionInfo> utility_function_table;
static List<StringName> utility_function_name_table;

static void _register_function(const StringName &p_name, const MethodInfo &p_method_info, GDScriptUtilityFunctions::FunctionPtr p_function, bool p_is_const) {}

#define REGISTER_FUNC(m_func, m_is_const, m_return, m_args, m_is_vararg, m_default_args)

#define RET(m_type)

#define RETVAR

#define RETCLS(m_class)

#define NOARGS

#define ARGS(...)

#define ARG(m_name, m_type)

#define ARGVAR(m_name)

#define ARGTYPE(m_name)

void GDScriptUtilityFunctions::register_functions() {}

void GDScriptUtilityFunctions::unregister_functions() {}

GDScriptUtilityFunctions::FunctionPtr GDScriptUtilityFunctions::get_function(const StringName &p_function) {}

bool GDScriptUtilityFunctions::has_function_return_value(const StringName &p_function) {}

Variant::Type GDScriptUtilityFunctions::get_function_return_type(const StringName &p_function) {}

StringName GDScriptUtilityFunctions::get_function_return_class(const StringName &p_function) {}

Variant::Type GDScriptUtilityFunctions::get_function_argument_type(const StringName &p_function, int p_arg) {}

int GDScriptUtilityFunctions::get_function_argument_count(const StringName &p_function) {}

bool GDScriptUtilityFunctions::is_function_vararg(const StringName &p_function) {}

bool GDScriptUtilityFunctions::is_function_constant(const StringName &p_function) {}

bool GDScriptUtilityFunctions::function_exists(const StringName &p_function) {}

void GDScriptUtilityFunctions::get_function_list(List<StringName> *r_functions) {}

MethodInfo GDScriptUtilityFunctions::get_function_info(const StringName &p_function) {}