godot/modules/gdscript/editor/gdscript_highlighter.cpp

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/*  gdscript_highlighter.cpp                                              */
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#include "gdscript_highlighter.h"

#include "../gdscript.h"
#include "../gdscript_tokenizer.h"

#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
#include "editor/themes/editor_theme_manager.h"

Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {}

String GDScriptSyntaxHighlighter::_get_name() const {}

PackedStringArray GDScriptSyntaxHighlighter::_get_supported_languages() const {}

void GDScriptSyntaxHighlighter::_update_cache() {}

void GDScriptSyntaxHighlighter::add_color_region(ColorRegion::Type p_type, const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only, bool p_r_prefix) {}

Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const {}