godot/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp

/**************************************************************************/
/*  gdscript_translation_parser_plugin.cpp                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gdscript_translation_parser_plugin.h"

#include "../gdscript.h"
#include "../gdscript_analyzer.h"

#include "core/io/resource_loader.h"

void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {}

Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {}

void GDScriptEditorTranslationParserPlugin::get_comments(Vector<String> *r_ids_comment, Vector<String> *r_ids_ctx_plural_comment) {}

bool GDScriptEditorTranslationParserPlugin::_is_constant_string(const GDScriptParser::ExpressionNode *p_expression) {}

String GDScriptEditorTranslationParserPlugin::_parse_comment(int p_line, bool &r_skip) const {}

void GDScriptEditorTranslationParserPlugin::_add_id(const String &p_id, int p_line) {}

void GDScriptEditorTranslationParserPlugin::_add_id_ctx_plural(const Vector<String> &p_id_ctx_plural, int p_line) {}

void GDScriptEditorTranslationParserPlugin::_traverse_class(const GDScriptParser::ClassNode *p_class) {}

void GDScriptEditorTranslationParserPlugin::_traverse_function(const GDScriptParser::FunctionNode *p_func) {}

void GDScriptEditorTranslationParserPlugin::_traverse_block(const GDScriptParser::SuiteNode *p_suite) {}

void GDScriptEditorTranslationParserPlugin::_assess_expression(const GDScriptParser::ExpressionNode *p_expression) {}

void GDScriptEditorTranslationParserPlugin::_assess_assignment(const GDScriptParser::AssignmentNode *p_assignment) {}

void GDScriptEditorTranslationParserPlugin::_assess_call(const GDScriptParser::CallNode *p_call) {}

void GDScriptEditorTranslationParserPlugin::_extract_fd_filter_string(const GDScriptParser::ExpressionNode *p_expression, int p_line) {}

void GDScriptEditorTranslationParserPlugin::_extract_fd_filter_array(const GDScriptParser::ExpressionNode *p_expression) {}

GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {}