#include "enet_multiplayer_peer.h"
#include "core/io/ip.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
void ENetMultiplayerPeer::set_target_peer(int p_peer) { … }
int ENetMultiplayerPeer::get_packet_peer() const { … }
MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_packet_mode() const { … }
int ENetMultiplayerPeer::get_packet_channel() const { … }
Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) { … }
Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { … }
Error ENetMultiplayerPeer::create_mesh(int p_id) { … }
Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) { … }
void ENetMultiplayerPeer::_store_packet(int32_t p_source, ENetConnection::Event &p_event) { … }
void ENetMultiplayerPeer::_disconnect_inactive_peers() { … }
void ENetMultiplayerPeer::poll() { … }
bool ENetMultiplayerPeer::is_server() const { … }
bool ENetMultiplayerPeer::is_server_relay_supported() const { … }
void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool p_force) { … }
void ENetMultiplayerPeer::close() { … }
int ENetMultiplayerPeer::get_available_packet_count() const { … }
Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { … }
Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { … }
int ENetMultiplayerPeer::get_max_packet_size() const { … }
void ENetMultiplayerPeer::_pop_current_packet() { … }
MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const { … }
int ENetMultiplayerPeer::get_unique_id() const { … }
void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) { … }
Ref<ENetConnection> ENetMultiplayerPeer::get_host() const { … }
Ref<ENetPacketPeer> ENetMultiplayerPeer::get_peer(int p_id) const { … }
void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) { … }
void ENetMultiplayerPeer::_bind_methods() { … }
ENetMultiplayerPeer::ENetMultiplayerPeer() { … }
ENetMultiplayerPeer::~ENetMultiplayerPeer() { … }
void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) { … }