godot/thirdparty/astcenc/astcenc_vecmathlib_sse_4.h

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2019-2023 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------

/**
 * @brief 4x32-bit vectors, implemented using SSE.
 *
 * This module implements 4-wide 32-bit float, int, and mask vectors for x86
 * SSE. The implementation requires at least SSE2, but higher levels of SSE can
 * be selected at compile time to improve performance.
 *
 * There is a baseline level of functionality provided by all vector widths and
 * implementations. This is implemented using identical function signatures,
 * modulo data type, so we can use them as substitutable implementations in VLA
 * code.
 *
 * The 4-wide vectors are also used as a fixed-width type, and significantly
 * extend the functionality above that available to VLA code.
 */

#ifndef ASTC_VECMATHLIB_SSE_4_H_INCLUDED
#define ASTC_VECMATHLIB_SSE_4_H_INCLUDED

#ifndef ASTCENC_SIMD_INLINE
	#error "Include astcenc_vecmathlib.h, do not include directly"
#endif

#include <cstdio>
#include <cstring>

// ============================================================================
// vfloat4 data type
// ============================================================================

/**
 * @brief Data type for 4-wide floats.
 */
struct vfloat4
{};

// ============================================================================
// vint4 data type
// ============================================================================

/**
 * @brief Data type for 4-wide ints.
 */
struct vint4
{};

// ============================================================================
// vmask4 data type
// ============================================================================

/**
 * @brief Data type for 4-wide control plane masks.
 */
struct vmask4
{};

// ============================================================================
// vmask4 operators and functions
// ============================================================================

/**
 * @brief Overload: mask union (or).
 */
ASTCENC_SIMD_INLINE vmask4 operator|(vmask4 a, vmask4 b)
{}

/**
 * @brief Overload: mask intersect (and).
 */
ASTCENC_SIMD_INLINE vmask4 operator&(vmask4 a, vmask4 b)
{}

/**
 * @brief Overload: mask difference (xor).
 */
ASTCENC_SIMD_INLINE vmask4 operator^(vmask4 a, vmask4 b)
{}

/**
 * @brief Overload: mask invert (not).
 */
ASTCENC_SIMD_INLINE vmask4 operator~(vmask4 a)
{}

/**
 * @brief Return a 4-bit mask code indicating mask status.
 *
 * bit0 = lane 0
 */
ASTCENC_SIMD_INLINE unsigned int mask(vmask4 a)
{}

// ============================================================================
// vint4 operators and functions
// ============================================================================

/**
 * @brief Overload: vector by vector addition.
 */
ASTCENC_SIMD_INLINE vint4 operator+(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector subtraction.
 */
ASTCENC_SIMD_INLINE vint4 operator-(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector multiplication.
 */
ASTCENC_SIMD_INLINE vint4 operator*(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector bit invert.
 */
ASTCENC_SIMD_INLINE vint4 operator~(vint4 a)
{}

/**
 * @brief Overload: vector by vector bitwise or.
 */
ASTCENC_SIMD_INLINE vint4 operator|(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector bitwise and.
 */
ASTCENC_SIMD_INLINE vint4 operator&(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector bitwise xor.
 */
ASTCENC_SIMD_INLINE vint4 operator^(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector equality.
 */
ASTCENC_SIMD_INLINE vmask4 operator==(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector inequality.
 */
ASTCENC_SIMD_INLINE vmask4 operator!=(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector less than.
 */
ASTCENC_SIMD_INLINE vmask4 operator<(vint4 a, vint4 b)
{}

/**
 * @brief Overload: vector by vector greater than.
 */
ASTCENC_SIMD_INLINE vmask4 operator>(vint4 a, vint4 b)
{}

/**
 * @brief Logical shift left.
 */
template <int s> ASTCENC_SIMD_INLINE vint4 lsl(vint4 a)
{}

/**
 * @brief Logical shift right.
 */
template <int s> ASTCENC_SIMD_INLINE vint4 lsr(vint4 a)
{}

/**
 * @brief Arithmetic shift right.
 */
template <int s> ASTCENC_SIMD_INLINE vint4 asr(vint4 a)
{}

/**
 * @brief Return the min vector of two vectors.
 */
ASTCENC_SIMD_INLINE vint4 min(vint4 a, vint4 b)
{}

/**
 * @brief Return the max vector of two vectors.
 */
ASTCENC_SIMD_INLINE vint4 max(vint4 a, vint4 b)
{}

/**
 * @brief Return the horizontal minimum of a vector.
 */
ASTCENC_SIMD_INLINE vint4 hmin(vint4 a)
{}

/*
 * @brief Return the horizontal maximum of a vector.
 */
ASTCENC_SIMD_INLINE vint4 hmax(vint4 a)
{}

/**
 * @brief Return the horizontal sum of a vector as a scalar.
 */
ASTCENC_SIMD_INLINE int hadd_s(vint4 a)
{}

/**
 * @brief Store a vector to a 16B aligned memory address.
 */
ASTCENC_SIMD_INLINE void storea(vint4 a, int* p)
{}

/**
 * @brief Store a vector to an unaligned memory address.
 */
ASTCENC_SIMD_INLINE void store(vint4 a, int* p)
{}

/**
 * @brief Store a vector to an unaligned memory address.
 */
ASTCENC_SIMD_INLINE void store(vint4 a, uint8_t* p)
{}

/**
 * @brief Store lowest N (vector width) bytes into an unaligned address.
 */
ASTCENC_SIMD_INLINE void store_nbytes(vint4 a, uint8_t* p)
{}

/**
 * @brief Gather N (vector width) indices from the array.
 */
ASTCENC_SIMD_INLINE vint4 gatheri(const int* base, vint4 indices)
{}

/**
 * @brief Pack low 8 bits of N (vector width) lanes into bottom of vector.
 */
ASTCENC_SIMD_INLINE vint4 pack_low_bytes(vint4 a)
{}

/**
 * @brief Return lanes from @c b if @c cond is set, else @c a.
 */
ASTCENC_SIMD_INLINE vint4 select(vint4 a, vint4 b, vmask4 cond)
{}

// ============================================================================
// vfloat4 operators and functions
// ============================================================================

/**
 * @brief Overload: vector by vector addition.
 */
ASTCENC_SIMD_INLINE vfloat4 operator+(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector subtraction.
 */
ASTCENC_SIMD_INLINE vfloat4 operator-(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector multiplication.
 */
ASTCENC_SIMD_INLINE vfloat4 operator*(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector division.
 */
ASTCENC_SIMD_INLINE vfloat4 operator/(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector equality.
 */
ASTCENC_SIMD_INLINE vmask4 operator==(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector inequality.
 */
ASTCENC_SIMD_INLINE vmask4 operator!=(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector less than.
 */
ASTCENC_SIMD_INLINE vmask4 operator<(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector greater than.
 */
ASTCENC_SIMD_INLINE vmask4 operator>(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector less than or equal.
 */
ASTCENC_SIMD_INLINE vmask4 operator<=(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Overload: vector by vector greater than or equal.
 */
ASTCENC_SIMD_INLINE vmask4 operator>=(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Return the min vector of two vectors.
 *
 * If either lane value is NaN, @c b will be returned for that lane.
 */
ASTCENC_SIMD_INLINE vfloat4 min(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Return the max vector of two vectors.
 *
 * If either lane value is NaN, @c b will be returned for that lane.
 */
ASTCENC_SIMD_INLINE vfloat4 max(vfloat4 a, vfloat4 b)
{}

/**
 * @brief Return the absolute value of the float vector.
 */
ASTCENC_SIMD_INLINE vfloat4 abs(vfloat4 a)
{}

/**
 * @brief Return a float rounded to the nearest integer value.
 */
ASTCENC_SIMD_INLINE vfloat4 round(vfloat4 a)
{}

/**
 * @brief Return the horizontal minimum of a vector.
 */
ASTCENC_SIMD_INLINE vfloat4 hmin(vfloat4 a)
{}

/**
 * @brief Return the horizontal maximum of a vector.
 */
ASTCENC_SIMD_INLINE vfloat4 hmax(vfloat4 a)
{}

/**
 * @brief Return the horizontal sum of a vector as a scalar.
 */
ASTCENC_SIMD_INLINE float hadd_s(vfloat4 a)
{}

/**
 * @brief Return the sqrt of the lanes in the vector.
 */
ASTCENC_SIMD_INLINE vfloat4 sqrt(vfloat4 a)
{}

/**
 * @brief Return lanes from @c b if @c cond is set, else @c a.
 */
ASTCENC_SIMD_INLINE vfloat4 select(vfloat4 a, vfloat4 b, vmask4 cond)
{}

/**
 * @brief Return lanes from @c b if MSB of @c cond is set, else @c a.
 */
ASTCENC_SIMD_INLINE vfloat4 select_msb(vfloat4 a, vfloat4 b, vmask4 cond)
{}

/**
 * @brief Load a vector of gathered results from an array;
 */
ASTCENC_SIMD_INLINE vfloat4 gatherf(const float* base, vint4 indices)
{}

/**
 * @brief Store a vector to an unaligned memory address.
 */
ASTCENC_SIMD_INLINE void store(vfloat4 a, float* p)
{}

/**
 * @brief Store a vector to a 16B aligned memory address.
 */
ASTCENC_SIMD_INLINE void storea(vfloat4 a, float* p)
{}

/**
 * @brief Return a integer value for a float vector, using truncation.
 */
ASTCENC_SIMD_INLINE vint4 float_to_int(vfloat4 a)
{}

/**
 * @brief Return a integer value for a float vector, using round-to-nearest.
 */
ASTCENC_SIMD_INLINE vint4 float_to_int_rtn(vfloat4 a)
{}

/**
 * @brief Return a float value for an integer vector.
 */
ASTCENC_SIMD_INLINE vfloat4 int_to_float(vint4 a)
{}

/**
 * @brief Return a float16 value for a float vector, using round-to-nearest.
 */
ASTCENC_SIMD_INLINE vint4 float_to_float16(vfloat4 a)
{}

/**
 * @brief Return a float16 value for a float scalar, using round-to-nearest.
 */
static inline uint16_t float_to_float16(float a)
{}

/**
 * @brief Return a float value for a float16 vector.
 */
ASTCENC_SIMD_INLINE vfloat4 float16_to_float(vint4 a)
{}

/**
 * @brief Return a float value for a float16 scalar.
 */
ASTCENC_SIMD_INLINE float float16_to_float(uint16_t a)
{}

/**
 * @brief Return a float value as an integer bit pattern (i.e. no conversion).
 *
 * It is a common trick to convert floats into integer bit patterns, perform
 * some bit hackery based on knowledge they are IEEE 754 layout, and then
 * convert them back again. This is the first half of that flip.
 */
ASTCENC_SIMD_INLINE vint4 float_as_int(vfloat4 a)
{}

/**
 * @brief Return a integer value as a float bit pattern (i.e. no conversion).
 *
 * It is a common trick to convert floats into integer bit patterns, perform
 * some bit hackery based on knowledge they are IEEE 754 layout, and then
 * convert them back again. This is the second half of that flip.
 */
ASTCENC_SIMD_INLINE vfloat4 int_as_float(vint4 v)
{}

/**
 * @brief Prepare a vtable lookup table for use with the native SIMD size.
 */
ASTCENC_SIMD_INLINE void vtable_prepare(vint4 t0, vint4& t0p)
{}

/**
 * @brief Prepare a vtable lookup table for use with the native SIMD size.
 */
ASTCENC_SIMD_INLINE void vtable_prepare(vint4 t0, vint4 t1, vint4& t0p, vint4& t1p)
{}

/**
 * @brief Prepare a vtable lookup table for use with the native SIMD size.
 */
ASTCENC_SIMD_INLINE void vtable_prepare(
	vint4 t0, vint4 t1, vint4 t2, vint4 t3,
	vint4& t0p, vint4& t1p, vint4& t2p, vint4& t3p)
{}

/**
 * @brief Perform an 8-bit 16-entry table lookup, with 32-bit indexes.
 */
ASTCENC_SIMD_INLINE vint4 vtable_8bt_32bi(vint4 t0, vint4 idx)
{}

/**
 * @brief Perform an 8-bit 32-entry table lookup, with 32-bit indexes.
 */
ASTCENC_SIMD_INLINE vint4 vtable_8bt_32bi(vint4 t0, vint4 t1, vint4 idx)
{}

/**
 * @brief Perform an 8-bit 64-entry table lookup, with 32-bit indexes.
 */
ASTCENC_SIMD_INLINE vint4 vtable_8bt_32bi(vint4 t0, vint4 t1, vint4 t2, vint4 t3, vint4 idx)
{}

/**
 * @brief Return a vector of interleaved RGBA data.
 *
 * Input vectors have the value stored in the bottom 8 bits of each lane,
 * with high  bits set to zero.
 *
 * Output vector stores a single RGBA texel packed in each lane.
 */
ASTCENC_SIMD_INLINE vint4 interleave_rgba8(vint4 r, vint4 g, vint4 b, vint4 a)
{}

/**
 * @brief Store a single vector lane to an unaligned address.
 */
ASTCENC_SIMD_INLINE void store_lane(uint8_t* base, int data)
{}

/**
 * @brief Store a vector, skipping masked lanes.
 *
 * All masked lanes must be at the end of vector, after all non-masked lanes.
 */
ASTCENC_SIMD_INLINE void store_lanes_masked(uint8_t* base, vint4 data, vmask4 mask)
{}

#if defined(ASTCENC_NO_INVARIANCE) && (ASTCENC_SSE >= 41)

#define ASTCENC_USE_NATIVE_DOT_PRODUCT

/**
 * @brief Return the dot product for the full 4 lanes, returning scalar.
 */
ASTCENC_SIMD_INLINE float dot_s(vfloat4 a, vfloat4 b)
{
	return _mm_cvtss_f32(_mm_dp_ps(a.m, b.m, 0xFF));
}

/**
 * @brief Return the dot product for the full 4 lanes, returning vector.
 */
ASTCENC_SIMD_INLINE vfloat4 dot(vfloat4 a, vfloat4 b)
{
	return vfloat4(_mm_dp_ps(a.m, b.m, 0xFF));
}

/**
 * @brief Return the dot product for the bottom 3 lanes, returning scalar.
 */
ASTCENC_SIMD_INLINE float dot3_s(vfloat4 a, vfloat4 b)
{
	return _mm_cvtss_f32(_mm_dp_ps(a.m, b.m, 0x77));
}

/**
 * @brief Return the dot product for the bottom 3 lanes, returning vector.
 */
ASTCENC_SIMD_INLINE vfloat4 dot3(vfloat4 a, vfloat4 b)
{
	return vfloat4(_mm_dp_ps(a.m, b.m, 0x77));
}

#endif // #if defined(ASTCENC_NO_INVARIANCE) && (ASTCENC_SSE >= 41)

#if ASTCENC_POPCNT >= 1

#define ASTCENC_USE_NATIVE_POPCOUNT

/**
 * @brief Population bit count.
 *
 * @param v   The value to population count.
 *
 * @return The number of 1 bits.
 */
ASTCENC_SIMD_INLINE int popcount(uint64_t v)
{
	return static_cast<int>(_mm_popcnt_u64(v));
}

#endif // ASTCENC_POPCNT >= 1

#endif // #ifndef ASTC_VECMATHLIB_SSE_4_H_INCLUDED