godot/core/os/memory.h

/**************************************************************************/
/*  memory.h                                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MEMORY_H
#define MEMORY_H

#include "core/error/error_macros.h"
#include "core/templates/safe_refcount.h"

#include <stddef.h>
#include <new>
#include <type_traits>

class Memory {};

class DefaultAllocator {};

void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool

void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory

#ifdef _MSC_VER
// When compiling with VC++ 2017, the above declarations of placement new generate many irrelevant warnings (C4291).
// The purpose of the following definitions is to muffle these warnings, not to provide a usable implementation of placement delete.
void operator delete(void *p_mem, const char *p_description);
void operator delete(void *p_mem, void *(*p_allocfunc)(size_t p_size));
void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_description);
#endif

#define memalloc(m_size)
#define memrealloc(m_mem, m_size)
#define memfree(m_mem)

_ALWAYS_INLINE_ void postinitialize_handler(void *) {}

template <typename T>
_ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {}

#define memnew(m_class)

#define memnew_allocator(m_class, m_allocator)
#define memnew_placement(m_placement, m_class)

_ALWAYS_INLINE_ bool predelete_handler(void *) {}

template <typename T>
void memdelete(T *p_class) {}

template <typename T, typename A>
void memdelete_allocator(T *p_class) {}

#define memdelete_notnull(m_v)

#define memnew_arr(m_class, m_count)

_FORCE_INLINE_ uint64_t *_get_element_count_ptr(uint8_t *p_ptr) {}

template <typename T>
T *memnew_arr_template(size_t p_elements) {}

/**
 * Wonders of having own array functions, you can actually check the length of
 * an allocated-with memnew_arr() array
 */

template <typename T>
size_t memarr_len(const T *p_class) {}

template <typename T>
void memdelete_arr(T *p_class) {}

struct _GlobalNil {};

struct _GlobalNilClass {};

template <typename T>
class DefaultTypedAllocator {};

#endif // MEMORY_H