godot/core/templates/list.h

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/*  list.h                                                                */
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#ifndef LIST_H
#define LIST_H

#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include "core/templates/sort_array.h"

/**
 * Generic Templatized Linked List Implementation.
 * The implementation differs from the STL one because
 * a compatible preallocated linked list can be written
 * using the same API, or features such as erasing an element
 * from the iterator.
 */

template <typename T, typename A = DefaultAllocator>
class List {};

template <typename T, typename A>
void List<T, A>::Element::transfer_to_back(List<T, A> *p_dst_list) {}

#endif // LIST_H