godot/core/templates/vector.h

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/*  vector.h                                                              */
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#ifndef VECTOR_H
#define VECTOR_H

/**
 * @class Vector
 * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays.
 */

#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include "core/templates/cowdata.h"
#include "core/templates/search_array.h"
#include "core/templates/sort_array.h"

#include <climits>
#include <initializer_list>

template <typename T>
class VectorWriteProxy {};

template <typename T>
class Vector {};

template <typename T>
void Vector<T>::reverse() {}

template <typename T>
void Vector<T>::append_array(const Vector<T> &p_other) {}

template <typename T>
bool Vector<T>::push_back(T p_elem) {}

template <typename T>
void Vector<T>::fill(T p_elem) {}

#endif // VECTOR_H