godot/core/variant/variant.h

/**************************************************************************/
/*  variant.h                                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef VARIANT_H
#define VARIANT_H

#include "core/core_string_names.h"
#include "core/input/input_enums.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/color.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/math/projection.h"
#include "core/math/quaternion.h"
#include "core/math/rect2.h"
#include "core/math/rect2i.h"
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/math/vector4.h"
#include "core/math/vector4i.h"
#include "core/object/object_id.h"
#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rid.h"
#include "core/variant/array.h"
#include "core/variant/callable.h"
#include "core/variant/dictionary.h"

class Object;
class RefCounted;

template <typename T>
class Ref;

struct PropertyInfo;
struct MethodInfo;

PackedByteArray;
PackedInt32Array;
PackedInt64Array;
PackedFloat32Array;
PackedFloat64Array;
PackedRealArray;
PackedStringArray;
PackedVector2Array;
PackedVector3Array;
PackedColorArray;
PackedVector4Array;

class Variant {}};

//typedef Dictionary Dictionary; no
//typedef Array Array;

template <typename... VarArgs>
Vector<Variant> varray(VarArgs... p_args) {}

struct VariantHasher {};

struct VariantComparator {};

struct StringLikeVariantComparator {};

struct StringLikeVariantOrder {};

Variant::ObjData &Variant::_get_obj() {}

const Variant::ObjData &Variant::_get_obj() const {}

template <typename... VarArgs>
String vformat(const String &p_text, const VarArgs... p_args) {}

template <typename... VarArgs>
Variant Callable::call(VarArgs... p_args) const {}

template <typename... VarArgs>
Callable Callable::bind(VarArgs... p_args) const {}

Variant &Array::Iterator::operator*() const {}

Variant *Array::Iterator::operator->() const {}

Array::Iterator &Array::Iterator::operator++() {}

Array::Iterator &Array::Iterator::operator--() {}

const Variant &Array::ConstIterator::operator*() const {}

const Variant *Array::ConstIterator::operator->() const {}

Array::ConstIterator &Array::ConstIterator::operator++() {}

Array::ConstIterator &Array::ConstIterator::operator--() {}

#endif // VARIANT_H