godot/core/io/image.h

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/*  image.h                                                               */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef IMAGE_H
#define IMAGE_H

#include "core/io/resource.h"
#include "core/math/color.h"
#include "core/math/rect2.h"

/**
 * Image storage class. This is used to store an image in user memory, as well as
 * providing some basic methods for image manipulation.
 * Images can be loaded from a file, or registered into the Render object as textures.
 */

class Image;

// Function pointer prototypes.

SavePNGFunc;
SavePNGBufferFunc;

SaveJPGFunc;
SaveJPGBufferFunc;

ImageMemLoadFunc;
ScalableImageMemLoadFunc;

SaveWebPFunc;
SaveWebPBufferFunc;

SaveEXRFunc;
SaveEXRBufferFunc;

class Image : public Resource {};

VARIANT_ENUM_CAST(Image::Format)
VARIANT_ENUM_CAST(Image::Interpolation)
VARIANT_ENUM_CAST(Image::CompressMode)
VARIANT_ENUM_CAST(Image::CompressSource)
VARIANT_ENUM_CAST(Image::UsedChannels)
VARIANT_ENUM_CAST(Image::AlphaMode)
VARIANT_ENUM_CAST(Image::RoughnessChannel)
VARIANT_ENUM_CAST(Image::ASTCFormat)

#endif // IMAGE_H