godot/core/io/logger.h

/**************************************************************************/
/*  logger.h                                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef LOGGER_H
#define LOGGER_H

#include "core/io/file_access.h"
#include "core/string/ustring.h"
#include "core/templates/vector.h"
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif // MODULE_REGEX_ENABLED

#include <stdarg.h>

class Logger {};

/**
 * Writes messages to stdout/stderr.
 */
class StdLogger : public Logger {};

/**
 * Writes messages to the specified file. If the file already exists, creates a copy (backup)
 * of it with timestamp appended to the file name. Maximum number of backups is configurable.
 * When maximum is reached, the oldest backups are erased. With the maximum being equal to 1,
 * it acts as a simple file logger.
 */
class RotatedFileLogger : public Logger {};

class CompositeLogger : public Logger {};

#endif // LOGGER_H