godot/core/os/condition_variable.h

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/*  condition_variable.h                                                  */
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#ifndef CONDITION_VARIABLE_H
#define CONDITION_VARIABLE_H

#include "core/os/mutex.h"
#include "core/os/safe_binary_mutex.h"

#ifdef THREADS_ENABLED

#ifdef MINGW_ENABLED
#define MINGW_STDTHREAD_REDUNDANCY_WARNING
#include "thirdparty/mingw-std-threads/mingw.condition_variable.h"
#define THREADING_NAMESPACE
#else
#include <condition_variable>
#define THREADING_NAMESPACE
#endif

// An object one or multiple threads can wait on a be notified by some other.
// Normally, you want to use a semaphore for such scenarios, but when the
// condition is something different than a count being greater than zero
// (which is the built-in logic in a semaphore) or you want to provide your
// own mutex to tie the wait-notify to some other behavior, you need to use this.

class ConditionVariable {};

#else // No threads.

class ConditionVariable {
public:
	template <typename BinaryMutexT>
	void wait(const MutexLock<BinaryMutexT> &p_lock) const {}
	void notify_one() const {}
	void notify_all() const {}
};

#endif // THREADS_ENABLED

#endif // CONDITION_VARIABLE_H