/**************************************************************************/ /* file_access_memory.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "file_access_memory.h" #include "core/config/project_settings.h" #include "core/io/dir_access.h" #include "core/templates/rb_map.h" static HashMap<String, Vector<uint8_t>> *files = …; void FileAccessMemory::register_file(const String &p_name, const Vector<uint8_t> &p_data) { … } void FileAccessMemory::cleanup() { … } Ref<FileAccess> FileAccessMemory::create() { … } bool FileAccessMemory::file_exists(const String &p_name) { … } Error FileAccessMemory::open_custom(const uint8_t *p_data, uint64_t p_len) { … } Error FileAccessMemory::open_internal(const String &p_path, int p_mode_flags) { … } bool FileAccessMemory::is_open() const { … } void FileAccessMemory::seek(uint64_t p_position) { … } void FileAccessMemory::seek_end(int64_t p_position) { … } uint64_t FileAccessMemory::get_position() const { … } uint64_t FileAccessMemory::get_length() const { … } bool FileAccessMemory::eof_reached() const { … } uint64_t FileAccessMemory::get_buffer(uint8_t *p_dst, uint64_t p_length) const { … } Error FileAccessMemory::get_error() const { … } void FileAccessMemory::flush() { … } bool FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) { … }