godot/core/io/ip_address.cpp

/**************************************************************************/
/*  ip_address.cpp                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "ip_address.h"
/*
IPAddress::operator Variant() const {
	return operator String();
}*/

#include <stdio.h>
#include <string.h>

operator String()

static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) {}

void IPAddress::_parse_ipv6(const String &p_string) {}

void IPAddress::_parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret) {}

void IPAddress::clear() {}

bool IPAddress::is_ipv4() const {}

const uint8_t *IPAddress::get_ipv4() const {}

void IPAddress::set_ipv4(const uint8_t *p_ip) {}

const uint8_t *IPAddress::get_ipv6() const {}

void IPAddress::set_ipv6(const uint8_t *p_buf) {}

IPAddress::IPAddress(const String &p_string) {}

_FORCE_INLINE_ static void _32_to_buf(uint8_t *p_dst, uint32_t p_n) {}

IPAddress::IPAddress(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6) {}